Aetheris is a tactical RPG with challenging turn-based battles set in an immersive and vibrant environment. Make the right choices and find the best strategy to survive in the unforgiving Wilderness. Journey alone or as a party of four—the adventure awaits!
[h1]Dear Vazzards,[/h1]
It's time to wrap up the Tribes Chronicles finishing strong with the most brutal tribe: the Ferals!
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[b]Lore and description[/b]
The Ferals are warriors and hunters. Aggressive and strong-tempered, they're also epicurean always in for a good laugh, lively talks, feasting and huge banquets.
They are a very proud, even touchy people. They are bold, strong-willed, stubborn and never give up without a fight.
They rallied together because they could no longer stand the cowardice of the weaker Vazzards, who themselves disapproved of their constant hostility. They settled on large, dry plains that stretch over a wide territory and are bordered by the foggy, muddy Gulp-Gulp swamp, which the Ferals carefully avoid...
Feral leadership is passed down from father to son.
[b]Culture and traditions[/b]
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[*]Every year, in early spring, the Feral hold the « The Brawl of
Thaw », where the thirty best warriors (male and female) compete in pairs under the eyes of their leader, to prove their strength and courage. Meanwhile, the others watch and play the drums.
Only the chief has the power to call an end to the fighting. The fifteen winners are showered with glory and become the chief's elite force.
[*]They breed Billgoats and use them as mounts.
[*]Unfamiliar with the patience required to breed insects, the Ferals hunt the Harstag, herbivores, during spring and summer. First, scouts are sent out to find the herds. Then, hunters leave for several weeks at a time. The Ferals eat the meat of the Harstag and also use their skin, bones and tendons to craft tents and tools. They sometimes go hungry at the end of winter if it is prolonged or if the previous hunting season was not good.
[*] The Ferals are globally believers and honor the Spirits, but they don't attach much importance to traditions or sacred places. For them, Spirits are above such things. Nor do they pay much respect to Nature, unlike the Arboreals.
[/list]
[b]Funeral rites[/b]
The Ferals don't pay much respect to their elders, valuing youth, strength and health above all else. The eldest sometimes take the initiative to leave the village and die in seclusion, without burdening the youngest with their care. When food is scarce, they may even be sacrificed by the rest of the tribe. It's not something they like to do, but in any case, Ferals usually prefer a quick death rather than a long agony. It's very hard for them to accept that their own bodies are weakening and that their strength is slipping from them. When someone is injured, it's the same thing: they finish them off quickly.
Ferals who fall dead in battle or while hunting are honored and sometimes the object of songs.
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[b]Special traits and characteristics[/b]
The Ferals like to fight with their bare paws and claws, but don't disdain a good axe or dagger either.
They use arrows, but more for hunting. Stronger than all the other Vazzards, they are tall and wear horns and even thorns all over their bodies.
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[b]Tribal chief: Moal [/b]
Moal had a Billgoat named Baar, with the biggest horns of all, whom he raised himself. One day, a hunt went wrong and Moal had to chase a herd of Harstag to a swamp where five Gulp-Gulp were living. Baar and many of the hunters died in the battle, but Moal managed to tame a Gulp-Gulp and named him Boor. He feeds him Harstag entrails.
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We hope you liked this series of tribe stories, if you want more lore-related content, join our[url=https://t.co/NRhVmdGGPu] Discord server[/url] to share your ideas! 🦎
Catch you in the Wilderness soon,
[i][b]-Wild Wits Team [/b][/i]