A horde survival and tower defense mashup. Guard your traveling castle from an imperial army trying to hunt you down. Combine elemental bending styles and theorycraft the perfect set of game-breaking ability chains.
[h2]Patch Notes[/h2]
[list]
[*] Changed Spell Maximum to 3 (Down from 4)
[*] Added a chance to replace a spell at Level 11
[*] Added Techniques
[*] Techniques can be applied to spells to enhance them
[*] Techniques are applied based on spell order, so you can change what it affects when upgrading
[*] There are eight at the moment, try to find them all!
[*] Added more appropriate sound effects for Water and DLC spells
[*] You will no longer be receiving duplicates of spells
[*] Fixed resolution bug (window moves off the monitor)
[*] Fixed bugs revolving around Air Rune
[*] Fixed bug revolving around bosses with multiple entities
[*] Fixed minor visual bug revolving around Spell and Attack icons
[*] Subtly Reworked how Attack Speed bonuses work
[*] Burning damage takes longer
[*] Reduced maximum spell level to 5 (Down from 8)
[*] Spell upgrade effectiveness increased to 20% (Up from 12.5%) to compensate
[*] Lava Bolt has been reworked
[*] Minor Balance Changes
[*] Reduced the effectiveness of World 3 enemy Charge ability
[*] Buffed World 4 Enemies
[*] Changed the Spell Upgrade menu to compensate for Techniques
[*] Added Arcane spells (For DLC players)
[/list]