Choose your giant monster! Destroy cities around the world! Rule the Earth in this light action-strategy game that harkens back to the classic PC monster city-stomping games of yesteryear!
Over the first two weeks of release the Kaiju-A-GoGo team has followed gamers closely and not only fixed a number of issues, but implemented some good feedback from players - Here is the big list of updates!
v1.0.5
Critical Fixes
- Fixed crash: Occasional crash exiting combat
- Fixed crash: Attack drones failing to find new target when bombers leave the map.
- Fixed: Non-English characters in file paths preventing save games from being found.
Fixes
- Fixed: Low framerate from lots of fires persisting after fires went out.
- Fixed: Leaving island now aborts training.
- Fixed: "Star Wars" achievement not updating when satellite is built.
- Fixed: Drop ship increases chance of city being taken by surprise.
- Fixed: Messages stacking when user clicks on cities while another message is displayed.
- Fixed: Laser beams firing from center of vehicles instead of from turret.
- Fixed: Destroyed landmarks now stay destroyed.
- Fixed: Clock no longer speeds up (from slow to normal) coming out of combat or reading a message.
- Fixed: Audio no longer continues to play after a message is closed.
Changes and Additions
- Added: UI to control power transfer to Kaiju before leaving base to attack.
v.1.0.4
- Fixed: Boats occasionally travelling across land.
- Fixed: Minimechs now spawn as a set.
- Fixed: Civilians preventing combat from ending.
- Fixed: "Kaiju returns" is now displayed when viewing any sub-screen.
- Fixed: Surrender splash screen now shows correct money extorted from city.
- Fixed: Skitterbug charges at Kaiju when near enough.
- Fixed: Travel dots not visible when under certain conditions on the world map.
- Fixed: Ultrasan's laser.
Additions & Changes
- Mexico City added! Keep the suggestions coming!
- Typo fix and new messages added.
- Updated: Minimechs jump around when walking into buildings.
- Skitterbug tweaks.
- Update: Dot debuffs apply debuff once, one once per tick.
- Update: Tail Blaster and Tail Fury auto targets behind Gino.
- Tweaks to tail attacks.
- Fixed: Sounds for certain abilities.
- Added time for base attacks so combat ends if no shots have been fired for 20 seconds.
v.1.0.3
Critical Fixes
- Fixed Crash: Invasion causing crash when loaded from saved game.
Fixes
- Kerberos Splash at the beginning plays as intended.
- Fixed Attack drones wandering when target dies.
- Fixed how vehicle handles acid slowing.
- Addressed large resolution issue with build menu.
- Fixed Repair/Drone sprites for Kaiju not matching the current skin.
- Fixed Alert banner is now click-to-continue.
- Fixed core shield effects now end when they're suppose to.
- Fixed Freeze/Acid weapon effects are now working properly.
- Fixed Fire storm and Ice storm cool-down now starts after the ability ends.
Changes
- Added Threat system
- Added Recycle option for secret base buildings.
- Added Resource summary shows maximum storage.
- Added tool tips to assign abilities screen.
- Added Training tab.
- Made changes to Invasion and Patrol fleets.
- Adjusted several building destruction effects.
- Added reputation score to main screens.
- Added resistance value to the city panel.
- Added recycle and info buttons to base buildings.
- Added shut-down effects for base buildings User cannot support.
- Reorganized build list, added Training category.
- Ability tool tips changed for passive abilities.
HOTFIX Morning April 30th
- Fixed: Combat lag/chug, especially for large cities.
- Added: fleet name to combat splash screen.
- Fixed: Patrol fleet intercepting Kaiju across the map.
- Added volume controls.
- Ice Storm and Fire Storm Cool-downs now start.
- Tweaked Ice Storm and Fire Storm effects. They still do the same damage.
- Fix: Units killing themselves with their own weapons (as funny as it was)
- Fix: Enemy Kaiju being wrongly treated as vehicles.
HOTFIX Evening April 30th
v.1.0.3.3858 changelog
- Fixed patrol fleets being populated with units too powerful for the game era.
- Fixed loading screen sounds overlapping with game sounds once loaded.
- Fixed EM Jammer Tooltip.
Changes
- Point Defense Array and Point Defense Cannon now have visuals to shoot down the missiles.
- Point Defense Array damage and range increased.
v.1.0.2
Critical Fixes
- Tail Smash crash.
- Point Defense crash.
- Attack Drone crash.
- End of combat crash caused by missiles effects.
- No longer crashes when island invaded, Kaiju absent.
Fixes
- Repair cycle cool down works properly.
- Point defense array now passive ability.
- Bombers can now be target locked.
- Resolved invasion related issues.
- PDM battery tweaked.
- Kaiju recharges fully before secret base invasion.
- Base buildings destroyed during an invasion no longer display on the base screen.
- Resolved weapon collisions issues created by last update.
Additions & Changes
- Mini-laser and Nuke effects improved.
- Save and continue added to save menu.
Notes: We are working to identify and correct the random combat crash. We have identified a memory leak in the sound system, which should be fixed in next update.
v.1.0.1
Critical Fixes
- Fixed back-screen start-up some were experiencing.
- Fixed Attack Drones crash.
- Achievements now update properly.
Fixes and Changes
- Training complete message was not appearing for a few specific abilities.
- Tweaked some ability icons
- Adjusted explosion damage.
- Added effect to indicate passive abilities when assigning slots for combat.