Time to stomp... bugs! Kaiju-A-GoGo updated to 1.0.5

Kaiju-A-GoGo

Choose your giant monster! Destroy cities around the world! Rule the Earth in this light action-strategy game that harkens back to the classic PC monster city-stomping games of yesteryear!

Over the first two weeks of release the Kaiju-A-GoGo team has followed gamers closely and not only fixed a number of issues, but implemented some good feedback from players - Here is the big list of updates! v1.0.5 Critical Fixes - Fixed crash: Occasional crash exiting combat - Fixed crash: Attack drones failing to find new target when bombers leave the map. - Fixed: Non-English characters in file paths preventing save games from being found. Fixes - Fixed: Low framerate from lots of fires persisting after fires went out. - Fixed: Leaving island now aborts training. - Fixed: "Star Wars" achievement not updating when satellite is built. - Fixed: Drop ship increases chance of city being taken by surprise. - Fixed: Messages stacking when user clicks on cities while another message is displayed. - Fixed: Laser beams firing from center of vehicles instead of from turret. - Fixed: Destroyed landmarks now stay destroyed. - Fixed: Clock no longer speeds up (from slow to normal) coming out of combat or reading a message. - Fixed: Audio no longer continues to play after a message is closed. Changes and Additions - Added: UI to control power transfer to Kaiju before leaving base to attack. v.1.0.4 - Fixed: Boats occasionally travelling across land. - Fixed: Minimechs now spawn as a set. - Fixed: Civilians preventing combat from ending. - Fixed: "Kaiju returns" is now displayed when viewing any sub-screen. - Fixed: Surrender splash screen now shows correct money extorted from city. - Fixed: Skitterbug charges at Kaiju when near enough. - Fixed: Travel dots not visible when under certain conditions on the world map. - Fixed: Ultrasan's laser. Additions & Changes - Mexico City added! Keep the suggestions coming! - Typo fix and new messages added. - Updated: Minimechs jump around when walking into buildings. - Skitterbug tweaks. - Update: Dot debuffs apply debuff once, one once per tick. - Update: Tail Blaster and Tail Fury auto targets behind Gino. - Tweaks to tail attacks. - Fixed: Sounds for certain abilities. - Added time for base attacks so combat ends if no shots have been fired for 20 seconds. v.1.0.3 Critical Fixes - Fixed Crash: Invasion causing crash when loaded from saved game. Fixes - Kerberos Splash at the beginning plays as intended. - Fixed Attack drones wandering when target dies. - Fixed how vehicle handles acid slowing. - Addressed large resolution issue with build menu. - Fixed Repair/Drone sprites for Kaiju not matching the current skin. - Fixed Alert banner is now click-to-continue. - Fixed core shield effects now end when they're suppose to. - Fixed Freeze/Acid weapon effects are now working properly. - Fixed Fire storm and Ice storm cool-down now starts after the ability ends. Changes - Added Threat system - Added Recycle option for secret base buildings. - Added Resource summary shows maximum storage. - Added tool tips to assign abilities screen. - Added Training tab. - Made changes to Invasion and Patrol fleets. - Adjusted several building destruction effects. - Added reputation score to main screens. - Added resistance value to the city panel. - Added recycle and info buttons to base buildings. - Added shut-down effects for base buildings User cannot support. - Reorganized build list, added Training category. - Ability tool tips changed for passive abilities. HOTFIX Morning April 30th - Fixed: Combat lag/chug, especially for large cities. - Added: fleet name to combat splash screen. - Fixed: Patrol fleet intercepting Kaiju across the map. - Added volume controls. - Ice Storm and Fire Storm Cool-downs now start. - Tweaked Ice Storm and Fire Storm effects. They still do the same damage. - Fix: Units killing themselves with their own weapons (as funny as it was) - Fix: Enemy Kaiju being wrongly treated as vehicles. HOTFIX Evening April 30th v.1.0.3.3858 changelog - Fixed patrol fleets being populated with units too powerful for the game era. - Fixed loading screen sounds overlapping with game sounds once loaded. - Fixed EM Jammer Tooltip. Changes - Point Defense Array and Point Defense Cannon now have visuals to shoot down the missiles. - Point Defense Array damage and range increased. v.1.0.2 Critical Fixes - Tail Smash crash. - Point Defense crash. - Attack Drone crash. - End of combat crash caused by missiles effects. - No longer crashes when island invaded, Kaiju absent. Fixes - Repair cycle cool down works properly. - Point defense array now passive ability. - Bombers can now be target locked. - Resolved invasion related issues. - PDM battery tweaked. - Kaiju recharges fully before secret base invasion. - Base buildings destroyed during an invasion no longer display on the base screen. - Resolved weapon collisions issues created by last update. Additions & Changes - Mini-laser and Nuke effects improved. - Save and continue added to save menu. Notes: We are working to identify and correct the random combat crash. We have identified a memory leak in the sound system, which should be fixed in next update. v.1.0.1 Critical Fixes - Fixed back-screen start-up some were experiencing. - Fixed Attack Drones crash. - Achievements now update properly. Fixes and Changes - Training complete message was not appearing for a few specific abilities. - Tweaked some ability icons - Adjusted explosion damage. - Added effect to indicate passive abilities when assigning slots for combat.