Choose your giant monster! Destroy cities around the world! Rule the Earth in this light action-strategy game that harkens back to the classic PC monster city-stomping games of yesteryear!
Released on April 23rd, Kaiju-A-Gogo has quickly smashed its way around the globe as players tour the world by robot dinosaur! Gamers from Brazil to Japan and everywhere in between have been thrilled to see their own home towns become the “stomping ground” of Ginormasaurus.
We have spent the last two weeks watching you all play and made a number of additions and tweaks to the game based on your feedback! Today we released our fourth update (changelogs below), but in addition to changes and fixes we have started our usual content updates, starting with a new metropolis to attack: México City!
[img]http://i.imgur.com/Wq9i70a.png[/img]
“[i]Mexico City is just the first of many new targets that we’ll be adding in the coming months. The best part of using the lay-out of real world cities is that their in-game versions just naturally provide a different experience. The unique city plan, where they built their neighborhoods and industrial areas, and their most famous landmarks all come into play.[/i]”
- Martin Cirulis, Designer/CEO
“[i]We were hoping players would respond to seeing their cities in the game, but we never imagined just how much fun they’d have stepping all over them and shooting them with laser eye-beams. It turned out that a lot of gamers just took it for granted that their own countries, their own cities would never make it into a video game. Connecting with players from Rio De Janeiro, Vladivostok, Tokyo and Seoul has been so much fun that we decided to carry it further. We’re going to add more cities and buildings, and invite gamers all around the world to let us know what they’d like to see in the game.[/i]”
- Chris Stewart, COO
What building would be awesome to see… and then stomp on? What city do you think would be a fun place to chase tanks around? Gamers are encouraged to use the hashtag [b]#KaijuStomp[/b] when suggesting cities and buildings. We will be randomly awarding those that do with keys from the Kerberos line-up of games.
As with all our titles, we'll be adding value to their monster of a product in the coming months. Two more monsters will be integrated into the game before the summer is out – people-eating plant monster Shrubby will be added to the game in June, and nuclear mutant Armagordon will be added in August. The exclusive Ginormasaurus gold skin has already been given to players who helped crowd-fund the game with a successful Indiegogo campaign, and we've added an Exclusive Steam skin (available for a limited time to Steam users only - grab the game now to get it before it's gone!), with more skins to follow in the coming months.
[url=http://steamcommunity.com/app/333210/discussions/0/611704730318905291/] v1.0.1 changelog [/url]
[url=http://steamcommunity.com/app/333210/discussions/0/611704730323417644/] v1.0.2 changelog [/url]
[url=http://steamcommunity.com/app/333210/discussions/0/613956964581492901/] v1.0.3 changelog [/url]
[url=http://steamcommunity.com/app/333210/discussions/0/613957600528987614/] v1.0.4 changelog [/url]