Join 20+ million players and experience a new kind of battle royale in Realm Royale Reforged! Choose your class, forge deadly weapons, and master powerful abilities to be the last champion standing. Mount up alone or with a team to explore a fantasy world while outrunning the deadly fog.
[h2]Terms of Service Reminders[/h2]
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[*] Editing local config files to change in-game appearance is against terms of service and bannable (uncapping FPS, limiting FPS, or changing font region are the only allowed changes)
[*] Teaming is bannable. This includes not killing your friends in queue snipes while killing others. Play normal.
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[h2]Known Bugs[/h2]
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[*] Ability tooltips may not have correct stats. This will be fixed in patch 7. If in doubt, check this document: https://bit.ly/realmstats
[*] Dragon’s Peak and Captain’s Folly have known collision issues
[*] The bridge between Crossing and Dragon’s Peak is not on the minimap
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[h2]New Features[/h2]
New 40-Player Map: Time Shattered Isle
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[*] This map has replaced the old map
[*] The old map will be available intermittently through LTMs only
[*] Unique new features and easter eggs through the map
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New Queue: Competitive
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[*] This queue has no bots
[*] The queue has a longer timer, so it may take up to 10 minutes to “pop” to ensure the lobbies are busy and competitive
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Ancient Items
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[*] Ancient items have been added! These ultra rare and powerful items drop 0-2 times per map in ancient chests that take 10 seconds to open. They can also drop very rarely from Zeppelin Chests and Goblins.
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Event System added to Battle Royale
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[*] The Event System has been added to the new map
[*] The events have been tweaked to be BR specific.
[*] Power of the Ancients: Drops two ancient and many zeppelin chests
[*] Adrenaline Rush: Move 50% faster with 300% increased jump height
[*] Giddy Up Buttercup: 40% faster mount speed
[*] Big Bad Bounty: Team with top kills is highlighted for all teams. If they survive the timer, a zeppelin chest will spawn on each player of that team. If they are killed, a chest spawns on their body. Players killed during event will respawn if at least one player on the team survives.
[*] Forge Fire Sale: 50% forge discount and faster forge speed
[*] Deep Pockets: Killed players drop two shard packs instead of one
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[h2]Quality of Life [/h2]
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[*] Shard economy adjusted for new map size and loot density. Kills from 50 shards->80 shards, and items from 5/10/20/40 to 3/6/15/30
[*] Forge times reduced by 5 seconds
[*] Killing players will drop a chicken nugget that can be picked up to heal armor and health
[*] Dev Note: This is to help teams that win engagements then get third partied before being able to heal
[*] Number of players required to start a custom game lowered from 12 to 6
[*] Realm Wars mercy rule changed from 30 to 20
[*] Realm Wars spawn protection duration from 7s to 10s and shield from 2000 to 2500
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[h2]Weapon, Ability, and Item Changes[/h2]
Engineer
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[*] Betty Grenade Launcher
[*] Damage from 400/500/650 to 480/600/720
[*] Healing from 80/120/160 to 110/160/220
[*] Fire Grenade
[*] Damage from 30/40/50/60 per tick to 30/45/60/75 per tick
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Hunter
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[*] Proximity Trap
[*] Slow from 1.5/2.0/2.5/3.0s to 1.5/1.6/1.8/2.0s
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Assassin
Heirloom Rifle
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[*] Damage from 310/360/410 to 300/350/400
[*] Smoke Screen
[*] Smoke duration from 4.0s to 3.0s
[*] Returned Ability: Ghost Walk
[*] Dev Note: In Patch 6 this will only be available in chests. We are working on adding this into the forge and loadout menus for patch 7.
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Mage
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[*] Blizzard
[*] Movespeed from 40% to 25/30/40/50
[*] Increase the travel speed of the blizzard by ~20%
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Warrior
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[*] Heroic Leap
[*] Damage from 150/200/250/300 to 150/200/300/400
[*] Enrage
[*] Lifesteal from 25/25/25/25 to 20/25/30/35
[*] Damage from 5% to 5/5/7/10
[*] Shielding Shout
[*] Shield from 200/300/400/500 to 300/360/480/600
[*] Longsword
[*] Now grants 10% move speed while equipped and active
[*] Aim Down Sights replaced by a Hook on a 12s cooldown
[*] Damage from 820/930/1040 to 580/650/720
[*] Refire rate from 0.9 to 0.68
[*] Throwing Axe
[*] Projectile speed from 415 to 510
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Neutral
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[*] Hand Cannon
[*] Projectile speed from 800 to 1000
[*] Postfire delay from 0.7 to 0.64
[*] Damage from 480/520/580/640 to 420/480/540/600
[*] Zoom FOV from 50 to 60 (to reduce smoke trail blocking camera)
[*] Shotgun
[*] Postfire delay from 1.0 to 0.9
[*] Gatekeeper
[*] Zoom FOV from 50 to 60
[*] Auto Sniper (changes to make it feel more “DMR”-like)
[*] Zoom FOV from 45 to 60 (doesn’t zoom in as far)
[*] Hipfire accuracy slightly increased
[*] Scope-in time from 0.3 to 0.1 (to match regular ads weapons)
[*] Assault Rifle
[*] Reload from 2.5 to 2.0
[*] Equip time from 0.6 to 0.9
[*] Ammo from 25 to 30
[*] Burst Rifle
[*] Ammo from 21 to 24
[*] SMG
[*] Damage from 75/80/90/100 to 75/80/95/110
[*] Reload from 2.2 to 1.8
[*] Equip time from 0.6 to 0.8
[*] Lightfoot potion
[*] Duration from 3/3/3/3 to 3/3.5/4/5
[*] Healing Station
[*] Cooldown from 26/24/22/20 to 22/21/19/17
[*] Barricade
[*] Health from 1600/1600 to 1600/2000
[*] Breastplate
[*] Health/Armor Regen from 2/5/10 to 2/10/20
[*] Helm
[*] Cooldown Reduction % from 10/20/30 to 5/10/20
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