An evolution simulation game. Take control of your species in the environment and edit your species as a whole. Compete with other evolving species for resources on an alien planet.
Thrive 0.8.0 is releasing in one week so the usual public test builds are here. It hasn’t been too long since 0.7.1 but we are squeezing one more release into this year so there isn’t much time left to make that goal. The major goal of this release was to complete all of the remaining 0.7.x roadmap items, which we have managed to do as is evident from being able to call this release 0.8.0. In addition to the general polishing work of the editor and microbe stage here’s a few highlights: improved dynamic compounds, tweaked microbe visuals, added new editor features like controlling organelle split order and organelle adding suggestion. In addition to the new features we’ve fixed a ton of bugs and improved the AI code to better use recently added features.
Also as a major feature the experimental Mac support is back! This means that for the first time in a year people on macOS can play the latest version of Thrive. This isn’t yet a fully supported platform for us and as a result this build is not part of the Steam version but can be downloaded separately if someone on Mac is wanting to give it a go. Hopefully we can make the Mac version a fully supported platform next year. See [url=https://forum.revolutionarygamesstudio.com/t/demand-for-official-mac-osx-support/911]here for a wishlist goal[/url] we’ve had for a long time for people to show support for wanting to Thrive fully support Mac. So if you are on a Mac and would like to see Thrive there, please make sure you've wishlisted Thrive and set your platform preference in the Steam options correctly to be counted.
To access the beta, right click Thrive in the Steam client and in the properties select "beta" as the active beta version.
As usual please post any feedback you have related to this build in [url=https://community.revolutionarygamesstudio.com/t/0-8-0-release-candidate-testing/7954]the dedicated feedback thread[/url] or the comments below. We are especially interested in any game breaking bugs or regressions that have accidentally slipped in. We hope to correct as many of the found problems before the full 0.8.0 release as possible.