This week's progress report. Debugging, motion, and update notices

RUMBLE BLAZING

Sexy 3D fighting game for adults. You can grab your opponent, perform joint techniques, and perform sexually suggestive moves!

Good evening, there's only one week left until the internet opens. This is Neko no Meme, who can't wait for it to open. [h1]Debugging command list display[/h1] The command list display, the more I debug it, the more I find bugs and even things that are missing. For example, how to handle the difference between female and male characters' skill states, how to handle the difference between when you have an item and when you don't in the penalty game mode, and how to simply add one system and be done with it! The system has become so complicated that it's not possible to do that lol That's how I'm trying to complete the new system little by little. [h1]Standing shame hold and cobra twist[/h1] The videos currently being produced are uploaded to Ci-en. [url=https://ci-en.dlsite.com/creator/1072/article/1239658]https://ci-en.dlsite.com/creator/1072/article/1239658[/url] The image is an image that is being developed by rendering with a development tool. It will look different when implemented in the game. Cobra Twist has the motions needed for the game, such as introduction, looping, release, and withdrawal, and all that's left to do is set up the root bones and export it, so it's ready to be used in the game. [img]{STEAM_CLAN_IMAGE}/45078547/e7db89be32bf55ad915cdbfdfc5d8d5a3d2ae7cc.png[/img] [img]{STEAM_CLAN_IMAGE}/45078547/f1ebeae6470a8f56950a7b74f9331f58f85b5dc5.png[/img] We are currently creating the release motion for the standing embarrassment hold. Once this and the withdrawal motion are done, it will be ready for use in the game. As for the release motion, I personally think it looks good (lol). At the end, I lift it up high and drop my butt on my knees! lol Then there's the escape motion, but the tricky part is figuring out how to escape from this desperate humiliation hold. [img]{STEAM_CLAN_IMAGE}/45078547/cf9dd893ee25671ef69c2a8b1ed4ec411b3b5227.png[/img] [img]{STEAM_CLAN_IMAGE}/45078547/16feb7e0289a5a8d35bcca2e02728c64e61879a3.png[/img] I'm not sure if the standing humiliation hold will be ready in time for the update, but I'll do my best! [h1]Update schedule[/h1] If the internet is successfully connected next week, we plan to update next weekend. However, it seems that there are rare cases where internet construction is delayed because construction cannot be completed, so we will report on such cases. The following has been implemented, fixed, and adjusted in the update so far. (Excluding the new techniques mentioned above) ver_2904 - Changed the key configuration specifications to set the buttons together - Added a function to display the command for the next technique when grabbing the opponent during a match - Added an option to switch the display of the command list to the options - Display the button when you can control the camera during a grab technique (Depends on the command list option) - Added a button guide to the bottom of the screen - Increased the upper limit of the options Next Technique Time and Cap Out Time - Removed the SaveData Reset item from the options (To prevent accidentally deleting save data) - Fixed a typo in the options. - With some costumes, what happens if you confirm with the throw button...? - Adjusted so that you can get the opponent up after a KO. - Adjusted CPU Dragon Sleeper and Achilles Tendon Hold counter moves - Fixed CPU to use mob techniques during matches (penalty games not implemented yet) [h1]bonus[/h1] This is an image I made for fun a while ago. I thought it would be interesting to add it to the game in some way. [img]{STEAM_CLAN_IMAGE}/45078547/35b15218bdb9db2a004393a9af17b87d4429a725.png[/img] [img]{STEAM_CLAN_IMAGE}/45078547/2fc488711ca6378b8706cab07cab3a366eedae32.png[/img] [img]{STEAM_CLAN_IMAGE}/45078547/4594f3f4374115fba131f834218adf02369f1336.png[/img] [img]{STEAM_CLAN_IMAGE}/45078547/172764cae3d281f3d27736e8929fcb15582e20f6.png[/img]