This is a special Christmas.

We apologize for not releasing the holiday version of our game on time. However, we have some good news to share. [list] [*] TKA's development team has grown, which will help us manage the workload better. New experienced members will allow us to focus more on designing interesting gameplay and content, improving the game's quality and development speed. [*] A few weeks ago, I started modifying the code to implement NPC teammates. I then thought, why not go further and implement multiplayer co-op? This idea excites me because it allows for more fun gameplay. However, I realized that almost all game logic needs to be rewritten, which is a huge task. TKA was developed as a single-player game without considering network synchronization. After weighing the pros and cons, I decided it's worth doing. I plan to implement this feature gradually to avoid affecting the update cycle too much. [*] The custom challenge map (MOD feature) was already completed but needs modification due to the reasons mentioned above. If we delay this, all custom map MODs will become invalid. So, I plan to enable the feature after adjusting the game mechanics code. [*] The script for Chapter 2 is almost complete, and new scenes, zombies, characters, and actions are in production. [/list] Once again, thank you all for your understanding and support. Merry Christmas!