July Development Progress Report

The Killing Antidote

This is a TPS game. Shooting, fighting, dress-up, puzzle solving, and more. In the future, a special germ causes humans to be constantly infected and mutated. The protagonist, Jodi, is a brave journalist who goes on her way to find the legendary antidote and is in danger.

[olist] [*] Added a mobile interface to track tasks, tips, and recordings. [*] Implemented pop-up menus on backpack and wardrobe interfaces for easier access. [*] Implemented basic makeup features (brows, eyeshadow, blush, nail polish, tattoos). [*] Completed the predator animations and mechanics for the boss character, including related cutscene. [*] Working on a new monster called "HungerBug." [*] Added "sewing kit" item to repair clothes. [*] Added "record chip" item to save progress at any time. [*] Improved clothing color adjustments and added whole-body color uniformity. [*] Completed office showcase cabinet with new items. [/olist] The next focus is completing the story scenes. The basic structure is already done, and I need to refine it further until it's finished. It will likely take another month or two. I'd love to release it before Black Myth:Wukong's release, but looking at my to-do list, I'm feeling a little overwhelmed. However, please rest assured that our game will be worth the wait. Due to technical issues, the sponsorship platforms we use within China have been unavailable recently. However, their technical team has resolved the problem and a new domain is now live. You can access our homepage at https://afdian.com/a/thekillingantidote