The Warrior's Ascension update - difficulty modifiers, many new skills & more!

The Rogue Prince of Persia

Sprint on the walls with a unique 2D movement, flowing seamlessly into fast-paced acrobatic combat as you tear through an army invading your capital city, in this action-platformer roguelite installment in the Prince of Persia series.

Hi everyone, We have a major new update live for you all! Sorry for the delay on this as a lot of the team were off sick last week, but we can now present to you "The Warrior's Ascension"! [previewyoutube=cGSMrOIIumg;full][/previewyoutube] This one is all about improving the roguelite loop and pushing you to the limit: [list][*] The Awakening - difficulty modifiers that you progressively unlock and combine to increase difficulty [*] New skill tree layout + many more skills/improvements to unlock (7 trees!) [*] New currency - Corrupted Blood [*] Projectile reflect - kick arrows back at your enemies! [*] Kick animation improvement to make it even more satisfying [*] New mob - Knife Thrower [*] Bomber bombs do friendly fire damage [*] Roadmap for rest of 2024 coming next week [/list] [img]{STEAM_CLAN_IMAGE}/44971889/6257f4021232f33e19d93dd217e37c4448d466ff.png[/img] [b][u][h3]The Awakening[/h3][/u][/b] We heard your requests and difficulty modifiers are now here! After completing a run, the Prince finds himself transported to a mysterious area with a disembodied voice... We'll let you discover the rest of that mystery, but once the Prince returns to the Oasis, an altar with a mask has been revealed... [img]{STEAM_CLAN_IMAGE}/44971889/0b5d69240b584c7e765907f22404c1bad92489b9.png[/img] Here you can choose stones which add difficulty to your next run, like an invincible scarab that attacks you the entire run, harder hitting enemies, weapons that break etc. You unlock a new stone each time you complete a run. Each stone has a different score depending on its difficulty - beating a run with a certain score 'total' unlocks a new stone slot, allowing you to add progressively more difficulty. When you have difficulty enabled you will earn a new currency, Corrupted Blood, as you kill enemies. The higher the difficulty, the more Blood you earn. What is this used for? Well... [b][u][h3]New skill trees & Corrupted Blood[/h3][/u][/b] [img]{STEAM_CLAN_IMAGE}/44971889/7acb076d526d35c0dc1e060b62b6ac0964c727e0.gif[/img] The Oasis has revealed even more secrets! A new section is now unlocked where you can find your skill trees and buy points to unlock these skills with Corrupted Blood. [img]{STEAM_CLAN_IMAGE}/44971889/a03e6b251c9f399dbb539b9009141d21877bd723.gif[/img] We've also added way more skill trees, which you now need to unlock with Spirit Glimmers or Corrupted Blood. So those are the uses for Corrupted Blood, for now at least... Each skill tree has a theme with complementary skills so choose where you spend your next skill point carefully! [b][u][h3]Projectile reflect[/h3][/u][/b] The Prince can now kick arrows and knives straight back into the faces of their unsuspecting owners. Not much more else to say about this except it's really fun! [img]{STEAM_CLAN_IMAGE}/44971889/96b7338973acdf9aa1cc9d5182839cdd61a80450.gif[/img] [b][u][h3]Kick improvement[/h3][/u][/b] The kick itself has also had more 'oomph' added to its animation. We felt that it lacked some punch considering it's power and gamefeel - let us know what you think! [b][u][h3]Knife thrower mob and bomb thrower friendly fire[/h3][/u][/b] Apart from all the new features and everything, we're not forgetting to add the "basic" stuff like mobs. The latest addition is a tricky new ranged enemy who dodges your attacks with ease and throws knives with deadly accuracy. I think we can all agree that a new ranged mob was sorely needed (we only had the archer and bomb thrower)! Speaking of the bomb thrower, their bombs now damage the other Huns, giving you the opportunity to create some fun moments :D [b][u][h3]Recap[/h3][/u][/b] If you're reading this and haven't been following the recent updates, here's a little summary of what's been added in the 2 months since launch:[list][*] Temple of Atar biome [*] 1st iteration of skill tree [*] 7 enemies [*] 3 weapons [*] Speed boost mechanic [*] Lots of polish/improvements [*] Lots of bugfixes [*] + Everything we added today! [/list] [b][u][h3]Roadmap next week[/h3][/u][/b] Thanks to your feedback, we've been busy planning the upcoming updates for the rest of 2024, including 2 more big chunky updates and one absolute monster of an update (like at least 4x the size of any update we've done yet!) - more info coming next week! That's all for this update, before we go we want to point out that our brother-in-arms [i]Prince of Persia: The Lost Crown[/i] is launching later today on Steam, go check it out! Cheers, Matt & the EE team