Patch Note for Weapons Within Hotfix

The Rogue Prince of Persia

Sprint on the walls with a unique 2D movement, flowing seamlessly into fast-paced acrobatic combat as you tear through an army invading your capital city, in this action-platformer roguelite installment in the Prince of Persia series.

Hi everyone, Thank you for your patience, the hotfix is finally here! [b]Menu/UI[/b] [list] [*] Fixed an issue that caused potions counter, buffs counter and energy values to stop displaying [*] Fixed an issue with the skill tree menu that caused glimmers to still be spent when pressing the jump key with the menu closed [*] Fixed an issue with the skill tree menu sometimes not highlighting properly the perks purchased [*] Fixed an issue with the Awakening menu not displaying properly [/list] [b]Weapons/Medallions[/b] [list] [*] Fixed Royal Sword only hitting one enemy at a time [*] Fixed Slayer dealing critical hits on protective auras [*] Fixed an issue that caused the attack input to become unresponsive after breaking a weapon [*] Fixed a soft lock when using weapons' special attack on a water slide [*] Fixed Pyromaniac medallion not applying fire [/list] [b]Gameplay[/b] [list] [*] Fixed an issue with fall damage being lower than intended [*] Fixed a soft lock that could happen in Baatar's final room [*] Fixed an issue that caused some perks to duplicate upon resuming a save [/list] [b]Audio[/b] [list] [*] Fixed an issue with teleporters' SFX volume [*] Polished a bunch of SFX and audio cues [/list] [b]Text[/b] [list] [*] Polished Chinese Localization [/list] Cheers, XYZ & EE (yes, Matt is still on his vacation!)