New speed boost mechanic, 2 new mobs and a lot of bugfixes!

The Rogue Prince of Persia

Sprint on the walls with a unique 2D movement, flowing seamlessly into fast-paced acrobatic combat as you tear through an army invading your capital city, in this action-platformer roguelite installment in the Prince of Persia series.

Hello everyone! We've just dropped another update, this time around we have a new speed boost mechanic for you to play around with, 2 new enemies and a looooad of bugfixes to polish up the game. In a couple of weeks we'll be bringing you an entire difficulty modifier/New Game+ system that will add tons of ways to challenge yourself with! It may even come with some new unlocks too.... But you've got to wait a bit longer for all of that! Right now you have: [h3][u][b]Additions[/b][/u][/h3] [img]{STEAM_CLAN_IMAGE}/44971889/3d130e9ae2ad384b6a78f68c96d8d4bc4d06b2dc.gif[/img] [i]One of the new mobs, though not in his natural habitat...[/i] [list][*] 1 new mob in Gardens, replacing the Lancers [*] 1 new mob in Tower of Oblivion, also replacing the Lancers [*] A new speed boost mechanic. This will trigger upon performing specific actions. The boost will decay over time but can be refreshed. Some actions will also completely end the boost. [/list] [img]{STEAM_CLAN_IMAGE}/44971889/0771c1a2f9dfe88ae0f90da59d93c8b9811219f6.gif[/img] [i]Sorry for the potato gif quality (thanks Steam image size limits). If you want to see it properly, go play the game ;D[/i] [h3][u][b]Bugfixes[/b][/u][/h3] [u][b]Menu/UI:[/b][/u][list][*] Fix an issue with Dead zone slider not being selectable in settings [*] Fixed an issue with Moksha Altar that caused medallions' equip prompt to not appear after a reset [*] Fixed a translation issue with Moksha Altar in Chinese [*] Fixed Slicing Kick, Slick Vault and Slicing Dive displaying a wrong damage value [/list] [u][b]Gameplay:[/b][/u][list][*] Fixed an issue with charged attacks on water slides causing the Prince to go through the ground [*] Fixed an issue with resin that caused the kick to not knock back mobs [*] Fixed an issue with some animations preventing from crouching [*] Fixed the Prince not being able to wall run vertically from a beam [/list] [u][b]Items:[/b][/u][list][*] Fixed the cooldown for Whirling Spear aerial attack not resetting upon landing [*] Fixed Broadsword's charged attack interaction with Berude's rocks [*] Fixed Berude not dropping a blueprint for the gauntlets [*] Fixed an issue that caused items dropped to get stuck in walls [/list] [u][b]Biomes:[/b][/u][list][*] Fixed an issue with spikes hitbox that caused some mobs to not take damage [*] Fixed an issue with some Altars granting less rewards than intended [*] Fixed the merchant duo sometimes going for a stroll, causing them to be missing at the shops [*] Fixed Astara being on the wrong layer in Garden [/list] [u][b]Boss/mobs:[/b][/u][list][*] Fixed Baatar's shield flickering more than intended when hit by DOTs [/list] [u][b]Miscellaneous:[/b][/u][list][*] More optimization was done to improve performance. This might cause some assets to be offset or not display properly, let us know should you spot something out of place. [/list] That's all for now, be sure to come back soon for that new mode! Cheers, Matt & the EE team