The Visual Style of The Signal

One of the unique things about [i]The Signal[/i] is that it puts themes of environmental awareness at the forefront of its design. Creating balance and living in harmony with this strange alien planet are key to this game. As both an outdoor enthusiast and Art Director, Audran Guerard’s distinct perspective to world building guides the look of [i]The Signal[/i]. Audran brings [i]a lot[/i] of experience on some visually stunning games (Google it!). We asked him how his career or past work has informed what we’re doing with [i]The Signal[/i] and if he has been able to explore anything new or differently on this game. [i]Art is a never ending quest, and the more you know the more you see how little you knew and that there is so much more to explore. Each title behind me made me a better artist. I’ve worked on various art-style, from cartoon, stylistic to hyper realistic. Up until now, my previous titles were established franchises with strong guidelines to follow before. So for me it's the first time I'm really allowed to explore freely and create something new. The Signal is bringing together two spheres of my life that were not connected before: the outdoors and art in video games. I can refer to my own experience spent outdoors and filter that through my video games lens. I get to work on two of my life passions at the same time. That’s pretty exciting![/i] [img]{STEAM_CLAN_IMAGE}/44513777/e9eebd544eb7d32d10a2a83001294a44264aaf68.png[/img] What were some of the inspirations when visualising the different biomes? [i]The first biome [we’ve been working on] is a mix of The Taiga & Boreal Forest because I'm well accustomed to them. Our first biome is very rich with multiple ecosystems and is essentially an expression of Northern Quebec but with an alien twist. [/i] [img]{STEAM_CLAN_IMAGE}/44513777/7501b512e5ede440097081fb6020b2bd99fe4d0c.png[/img] Was this first biome that we see in the reveal trailer therefore inspired by landscapes in Quebec and Canada? [i]Yes, and I think it's a cornerstone of the experience. I’m trying to bring the most authentic outdoor experience I can [into this world], therefore it has to be grounded on something I know and feel and remember vividly. Creating art is always about selection. What you leave out of the picture is equally as important as what you put in. That said, not everything [in real life] is important, not every detail matters. My experience of the outdoors helps me quickly curate the essential elements that evoke the feeling of being outdoors and in nature. [/i] So, Explorers, are you ready to eventually get into some serious SNOWY content (just in time for winter here in North America?) Join our [url=https://discord.gg/UzRMYj5zHx]Discord[/url] and let us know! Stay tuned for Part 2 of this interview where Audran talks about creating the vision for [i]The Signal[/i]'s wildlife and creatures. - Goose Byte