We’ve had a great response following our presentation of The Signal's crafting feature at DemoNights earlier this month. One of Goose Byte’s game designer’s Kim Osborne pitched the feature live, then chatted with host Jason Della Rocca about where we are in the development process. A video of our segment has been packaged up a included below. Take a look!
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TL;DW: Lots of stuff is still unannounced and it’s too early for us to talk about it! The best way to get the news first is to join the Discord – private Betas will open [i]eventually[/i], and our suggestion box is always open on the Discord. Share your thoughts on what looks cool, what you think we’re doing great, and what we can do better. Or maybe there’s something we haven’t considered at all? As Kim says in the video – what are your theories? Drop them into the Discord for sure. We would absolutely love to hear from you.
Looking to the future, we’ll be announcing and sharing more in the next few weeks. We’re sending some of our team members to GDC this year, and will have details coming very soon. In the meanwhile, we’ve been drilling down on The Signal – making features better and building the complex interactions that make this game and story totally different. That’s all for now, Explorers!