The Trader - Employee/Halloween Update

The Trader

Your main goal is to keep your shop running by trading with wanderers, whilst keeping the enemies at bay. The game features a fairly simple randomly generated adventure system, and enables the player to generate a new location every time they wish to explore and find loot to sell/use.

It's been a while since the last update, but here it is. It's a fairly big update, with many changes and additions, the main one being the new ability to hire employees to do certain tasks for you, at a daily cost. Saving has been changed to allow for multiple save games, so now you don't have to lose other saves in order to start a new one. As always please let me know of any problems with this update, and I will get on to fixing them as soon as possible. It's wise to expect bugs due to being a one man team, but I have done my best to iron out any issues I personally encountered. Full Changelog: Changes { - AI for NPCs has been completely rewritten. - NPCs will now save, meaning they will remain the same when loading in to a save. - Changed detection system for all AI. - Graphical changes, mainly with post-processing. - Changes to main menu. } Additions { - NPCs can now be hired, currently three jobs are available; looting, sales and defence. Only 1 person can be hired for defence and sales, multiple people can be hired for looting. - Added the option to create more than 1 save. - More prompts to show what things can be done and not. - NPCs and Raiders can now be looted when dead. } Fixes { - Problem with NPCs and Raiders causing lag. - Raiders no longer walk through doors. }