The third patch is now live!

Necromunda: Hired Gun

Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.

[img]https://i.imgur.com/AdtFCUK.gif[/img] [b][h2]Greetings Bounty Hunters![/h2][/b] [b]The third patch is now live on Steam![/b] This patch, based on your feedback as always, brings [b]various improvements, new features, and bug fixes.[/b] For this update, we mainly focused on bringing [b]new anticipated features like replacing the default stubgun with another one[/b], on top of various bug fixes. [b]Thanks for your support, we’ll keep working on improving the game![/b] Now, let’s go through the patch content! [b][h2]Patch Content[/h2][/b] [h3][b]New features[/b][/h3] [list] [b][*]Opening the weapon wheel or the cyber wheel now triggers slow motion (this feature can be turned off in the settings) [*]The mandatory stubgun can now be replaced by another stubgun[/b] [*]The limitation system on takedowns is now removed. A new takedown system is still in internal tests in order to potentially be added in a future patch. [*]Added AMD FSR support [*]Tweaks to smoothen Mastiff animations (moving, turning etc..) [*]Added a Mastiff animation when performing a takedown on enemies on their back [*]Update on Ogryn ragdolls to be less "boneless" [*]Friendly NPCs are now targeted by the mortars instead of getting instant killed in the Citadel [/list] [h3][b]Bugfixes[/b][/h3] [list] [*] If an NPC is stuck in the Hypogean Citadel, the current wave is automatically considered as won to avoid blocking the player [*] Perfect aim widget should not stay displayed anymore on targets when they burrow or teleport [*] Multiple tweaks on spawns in secondary missions [*] Update on grapnel to reduce the chances to get stuck in a wall after grappling an enemy next to a wall [*] Fixed a bug when an achievement wasn't getting unlocked due to multiple achievement unlocks at the same time [*] Fixed focus loss issues in armory menu [*] Ogryn Tesla doesn't remain stuck in his electric shock animation anymore [*] Ambot back-mounted missile launcher is now properly destroyed and falls with the other pieces when it enters its second phase [*] The main target of the Crush power is now always damaged to avoid the situation where the target manages to get out of the damage during the teleport [*] Players can now destroy Ghasts and Perturbator objectives with strength booster (kick or knife) [*] Bosses should not be afraid of the player anymore when using a stim [*] Fixed a bug where the low life sound effect would be triggered when opening a chest [*] Fixed a bug where the floor in Steelway would not get destroyed by the mines [*] Veerax now has a green outline [*] The drill in Citadel doesn't have an outline after breaking the door [*] The Araneus Ventri boat doesn't shake the camera anymore [/list] That’s it for today’s patch. We hope you’ll enjoy it! We’re still working on improvements, so stay tuned for future updates! [b]Make sure to stay updated on the game by following us on social media: [url=https://twitter.com/PlayHiredGun]Twitter[/url], [url=https://www.facebook.com/PlayHiredGun]Facebook[/url], [url=https://discord.gg/jpvMw9w5UJ]Discord[/url][/b] We’ll see you in the hive, Bounty Hunters! [i]-The Focus Home Interactive and StreumOn Studio teams[/i]