Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
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[h2]Hi everyone,[/h2]
We’ve been having a blast seeing all of you shoot your way through the mad sprawl of Necromunda since Hired Gun launched yesterday! [b]Thank you all so much for playing, for your support, and for your feedback and bug reports.[/b] These are invaluable to us as we work on our first patches.
Getting here has been an incredibly exciting journey. [b]We may be a small team but we made our game LOUD.[/b] The team are all delighted to hear that our efforts to create fun, impactful gunplay has been appreciated. [b]We’re super passionate about Warhammer 40k[/b] and it feels absolutely wonderful to hear how many of you say we’ve gotten the universe’s sound, look, and aesthetic right. [b]Thank you! [/b]
[b]Tomorrow the Warhammer Skulls event kicks off,[/b] bringing massive deals across the Warhammer franchise. Hired Gun will of course join in on the fun, [b]with a 15% discount until June 10.[/b] We will also be [b]adding a Corsair skin set[/b] (male and female), [b]and new knife skin[/b] in celebration of this event, [b]available for free to everyone[/b].
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[h2]What are we working on?[/h2]
With that said, we’re aware of several technical issues that need to be resolved. [b]We want to assure you we’re working our hardest to fix these as soon as possible.[/b] Please read on for more details about what exactly we’re working on and prioritizing.
[olist]
[*] [b]Gamepad controls on PC[/b]: The aim assist is currently not working as it should, and there are issues with the sensitivity settings. We’re already finding fixes to these issues and should have these fixed for you in our first update.
[*] [b]Performance and stuttering[/b]: We’ve seen your reports on this issue, including from higher end PCs. While this is definitely a priority for us, fixing this may come gradually across more than one update, since it is an unexpected and complex problem to solve.
[*][b] Crashes[/b]: We’ve already identified and fixed a number of issues, and are doing our best to get these into an update soon. More fixes on this front will follow.
[*][b] Sound Mixing[/b]: We’ve identified a fix, though it’s proving a time-consuming process. That said, we have already made improvements for our next update.
[/olist]
[b]Here is the full list of fixes that will arrive in our first update:[/b]
[list]
[*] A large number of crash fixes (Create/load saves, etc.)
[*] Dialogue sound mixing improvements (global VO volume increased)
[*] Added missing sound FXs in levels
[*] Takedown tutorial bug fix which caused you to get stuck
[*] Gamma settings screen game freeze
[*] A fix for the 'Who needs weapons' achievement
[*] Fixes for animations in some cutscenes
[*] Aiming down sights: incorrect aiming fixed
[*] FOV bug when aiming down sights
[/list]
[b]Additional issues that we are currently working on.[/b] They have not been fixed at the time of writing, but some improvements listed below may still make it into this early patch.
[list]
[*] Gamepad: Aim Assist system fixed
[*] Sensitivity and dead zone settings (bug fix)
[*] Stutters (enemy spawns, LODs, loot management, asynchronous loading)
[*] Dialogue sound mixing in cutscenes (fine tuning)
[*] Various fixes on enemy AIs
[/list]
We don’t have an exact ETA on when the update will arrive yet, but it will be as soon as possible and we will keep you informed.
[b]Thank you all for playing Necromunda: Hired Gun! Keep your eye out for more updates from us as we work on further patches.[/b]
[i]- The Streum On and Focus Home Teams
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