Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
[img]https://i.imgur.com/nwiSeqe.gif[/img]
[h2]Greetings Bounty Hunters![/h2]
The second patch is now live and brings various improvements, [b]thanks to your feedback![/b] For this update, [b]we mainly focused on improving the stability of the game and reducing the stutters significantly, on top of multiple bug fixes. [/b]
As always, we want to thank you for your continued support to the game! Let’s dive into the patch content!
[h2]Patch content[/h2]
[b]New features [/b]
[list]
[*]New dialogue added when leaving a merchant shop
[*]Eschers do not have Cameleoline (invisible effect) anymore, except the Boss
[*]New NPC melee attack variation
[*]New sound for overloaded cells (plasma gun and pistol)
[*]New sound for Grenade launcher Proximity grenade and high explosive grenades
[*]Weapon reloads automatically when empty after switching weapons
[*]If a player keeps the ADS button pressed when reloading or any action it should go back to ADS automatically
[*]Added options to disable crosshair and enemies outline
[*]Added a flinch animation when you rip off a shield from an Orlock with the grapnel
[/list]
[b]Bugfixes and stability [/b]
[list]
[*]Global game stability improvements
[*]Stuttering occurrences should be reduced a lot, even if it’s still work in progress
[*]AI improvements to limit the cases where enemies stand around without trying to fight
[*]Fixed a focus issue in the dialogue when the bartender and Kal are next to each other
[*]Fixed arms and legs from the player which could have an issue when dying while performing a takedown or using shock power
[*]Archeotechs information now correctly display a number of damage instead of a range of damage
[*]Loot bonuses: removed the % as it's technically not a percentage
[*]Avarus: When player enters wrong coordinates, the hoist goes to the wrong coordinates before triggering the alarm
[*]Players should not get stuck in chests anymore
[*]Fix a bug when Strength Booster was still active at the end of a mission
[*]Tweaked the voice "mask effect" to recover some mid / low frequencies and get a better clarity in dialogue
[*]Several fixes on takedowns when the player and the enemy are not at the same height
[*]Fix the AOE damage of the Burning Sun
[/list]
[b]Balancing[/b]
[list]
[*]Balancing on some mastiff implants and large NPC HPs
[*]The mastiff now attacks by himself in a larger area
[*]Greater range of Goliath missile launchers
[/list]
[h2]Thank you![/h2]
That’s it for today! Our team will keep working on improvements based on your feedback, so don’t hesitate to let us know your thoughts on this patch!
[b]Make sure to stay tuned by following us on our social media: [url=https://twitter.com/PlayHiredGun]Twitter[/url], [url=https://www.facebook.com/PlayHiredGun]Facebook[/url], [url=https://discord.gg/jpvMw9w5UJ]Discord[/url][/b]
We’ll see you in the hive, Bounty Hunters!
[i]- The Focus Home Interactive and StreumOn Studio teams[/i]