The second patch is here!

Necromunda: Hired Gun

Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.

[img]https://i.imgur.com/nwiSeqe.gif[/img] [h2]Greetings Bounty Hunters![/h2] The second patch is now live and brings various improvements, [b]thanks to your feedback![/b] For this update, [b]we mainly focused on improving the stability of the game and reducing the stutters significantly, on top of multiple bug fixes. [/b] As always, we want to thank you for your continued support to the game! Let’s dive into the patch content! [h2]Patch content[/h2] [b]New features [/b] [list] [*]New dialogue added when leaving a merchant shop [*]Eschers do not have Cameleoline (invisible effect) anymore, except the Boss [*]New NPC melee attack variation [*]New sound for overloaded cells (plasma gun and pistol) [*]New sound for Grenade launcher Proximity grenade and high explosive grenades [*]Weapon reloads automatically when empty after switching weapons [*]If a player keeps the ADS button pressed when reloading or any action it should go back to ADS automatically [*]Added options to disable crosshair and enemies outline [*]Added a flinch animation when you rip off a shield from an Orlock with the grapnel [/list] [b]Bugfixes and stability [/b] [list] [*]Global game stability improvements [*]Stuttering occurrences should be reduced a lot, even if it’s still work in progress [*]AI improvements to limit the cases where enemies stand around without trying to fight [*]Fixed a focus issue in the dialogue when the bartender and Kal are next to each other [*]Fixed arms and legs from the player which could have an issue when dying while performing a takedown or using shock power [*]Archeotechs information now correctly display a number of damage instead of a range of damage [*]Loot bonuses: removed the % as it's technically not a percentage [*]Avarus: When player enters wrong coordinates, the hoist goes to the wrong coordinates before triggering the alarm [*]Players should not get stuck in chests anymore [*]Fix a bug when Strength Booster was still active at the end of a mission [*]Tweaked the voice "mask effect" to recover some mid / low frequencies and get a better clarity in dialogue [*]Several fixes on takedowns when the player and the enemy are not at the same height [*]Fix the AOE damage of the Burning Sun [/list] [b]Balancing[/b] [list] [*]Balancing on some mastiff implants and large NPC HPs [*]The mastiff now attacks by himself in a larger area [*]Greater range of Goliath missile launchers [/list] [h2]Thank you![/h2] That’s it for today! Our team will keep working on improvements based on your feedback, so don’t hesitate to let us know your thoughts on this patch! [b]Make sure to stay tuned by following us on our social media: [url=https://twitter.com/PlayHiredGun]Twitter[/url], [url=https://www.facebook.com/PlayHiredGun]Facebook[/url], [url=https://discord.gg/jpvMw9w5UJ]Discord[/url][/b] We’ll see you in the hive, Bounty Hunters! [i]- The Focus Home Interactive and StreumOn Studio teams[/i]