The Thaumaturge Patch 1.0.3 out now!

The Thaumaturge

The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.

[img]{STEAM_CLAN_IMAGE}/43717133/12843ae43150e15684ceab2cf644beb727aa6825.jpg[/img] Hello everyone! Patch 1.0.3 for The Thaumaturge is out now! Thank you again for sharing your valuable feedback and kind words ❤️ We continue to work on improving and fixing The Thaumaturge. 🙏[b]We kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.[/b]🙏 Thank you! [h3]Patch 1.0.3[/h3] [b]Stability:[/b] - FSR3 plugin has been updated to newer version that introduces stability improvements, reduces crashes and makes the game play smoother; - Fixed the issue where reloading some saves during combat scenes could lead to crashes; - Fixed the issue where framerate could drop significantly when interacting with view points; - More improvements to overall stability that should reduce instances of random crashes. [b]General issues and improvements:[/b] - Fixed an extremely rare issue where Player could lose the ability to interact with and/or do anything when in gameplay; - Fixed the issue where “Thaumaturge” achievement could not be unlocked if the last achievement before it was of quantitative nature (do X action Y amount of time); - Fixed the issue where confirmation window after changing game resolution could not be dismissed with keyboard and/or controller; - Fixed the issue where collecting a clue near a door, could lead to said door becoming inactive while playing on a controller; - Fixed the issue where D-Pad Up and Down buttons became inactive when the game was paused while the in-game “shout” was playing; - Fixed the issue where exploration camera was shown for a brief moment when changing haircuts at barber; - Fixed the issue where pressing Y button on a controller closed the tutorial windows instead of opening it; - Fixed redundant map icons present in the top left corner of the map; - Fixed the issue where Bukavac could become invisible after specific sequence of attacks; - Fixed z-fighting textures on a wall at Szulski’s; - Fixed instances of missing translations; - Improvements for animations and clipping issues across multiple scenes; - UI improvements; - Navigation improvements; - Collision improvements. [b]Quest related issues:[/b] - Fixed the issue where A Life Stolen (Front Page) side quest could not be completed; - Fixed the issue where Here We Go Again side quest could not be completed; - Fixed the issue where Player could get stuck in UI after certain combination of inputs at the very beginning of The Mermaid City’s Son main quest; - Fixed the issue where Wiktor’s model was hovering about the bench in mausoleum during The Mermaid City’s Son main quest; - Fixed the issue where redundant NPCs were present during vision sequence in The Reptilian Bash main quest; - Fixed the issue where models in the cinematic were of low quality during To Dust, You Shall Return main quest if graphics settings were below High; - Fixed the issue where defeating an enemy with Wiktor’s strong attack showed out of bounds area during To Dust, You Shall Return main quest; - Fixed the issue where redundant props could be present in the middle of combat area in To Dust, You Shall Return main quest; - FIxed the issue where it was possible to move in the background of a conclusion in the Shadows of Sins Past main quest; - Fixed the issue where exploration camera was visible for a brief moment in the Shadows of Sins Past main quest; - Fixed the issue where two Upyr models could be present during one of the Epilogues; - Fixed the issue where A Fourth for the Bridge main quest could be tracked while in the dream sequence; - Fixed the issue where redundant generic encounter could be triggered once again after completing They’re Alive side quest; - Fixed the issue where telephone’s receiver and cable were missing during Wiktor’s approach in The Reptilian Bash main quest; - Fixed the issue where 'Port Praga' and 'Nożyk Synagogue' urban secrets lead to undiscovered locations; - Fixed the issue where there was no objective trail during The Price of Friendship side quest after certain steps; - FIxed the issue where an NPC could become frozen during key scene in the Horses in the Sky side quest; - Fixed the issue where there was no objective trail during Front Page side quest after certain steps; - Fixed the issue where there could be a confusion with objective trails in A Great Uproad main quest after certain steps. More updates coming soon! Take care, Fool's Theory and 11 bit studios