The Thaumaturge Patch 1.0.2 out now!

The Thaumaturge

The Thaumaturge is a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of early 20th-century Warsaw. In this world, salutors exist: esoteric beings that only thaumaturges can truly perceive and use for their needs.

[img]{STEAM_CLAN_IMAGE}/43717133/0f49ce02bfecbd88383023bac168379f44d3ac65.jpg[/img] Hello everyone! Thank you for all the valuable feedback and kind words ❤️ We're still working on improving and fixing The Thaumaturge. 🙏[b]We kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development.[/b]🙏 Thank you! [h3]Patch 1.0.2[/h3] [b]Stability:[/b] - Framerate Limit option has been introduced to decrease cases of using too much resources which should improve the overall stability and performance (default and recommended value is 75 FPS); - Improvements to overall stability that should reduce cases of random freezes and crashes. [b]General issues and improvements:[/b] - Fixed the issue where creating quick saves between scenes could lead to black screens; - Fixed the issue where random encounter at Port Praski could have been started during any time of day instead of night which resulted in black screen; - Fixed the issue where Difficulty level could randomly change to Challenge despite being at other, lower levels; - Fixed issues with some Achievements’ description; - Fixed the issue where some of Wiktor’s attack animations played incorrectly; - Fixed the issue where input was not disabled in the background while a tutorial was opened in UI tabs resulting in tutorial videos displaying black image; - Fixed the issue where changing to any tab from Thaumaturgy Development tab resulted in attack videos displaying black image; - Fixed the issue where interacting with a viewpoint could reset all the clues in the area; - Fixed instances of missing translations; - Fixed instances of incorrect text formatting; - Fixed instances of discrepancies between VO and written texts; - Improvements for animations across multiple scenes; - UI improvements; - Navigation improvements; - Collision improvements. [b]Quest related issues:[/b] - Fixed the issue where fast travel point (carriage) could be missing at the beginning of the Third Act, blocking progress; - Fixed the issue where Players could have been blocked during The Art of Dying side quest; - Fixed the issue where black screen could occur during The Price of Friendship side quest; - Fixed a conditional blocker during To Dust, You Shall Return main quest if manipulation on certain NPC was performed; - Fixed the issue where interaction with Rasputin was not available during At the Crossroads main quest; - Fixed an exploit where it was possible to increase Proud points during They're Alive side quest; - Fixed a few issues where certain choices during The Price of Friendship side quest used incorrect logic; - Fixed the issue where redundant objective lead to an inactive NPC during The Price of Friendship side quest; - Fixed the issue where The Price of Friendship side quest could be blocked if Front Page side quest was started in the meantime; - Fixed the issue where trail lead to an incorrect phone during Front Page side quest; - Fixed the issue where Upyr behaved incorrectly at the beginning of the fight in Fearless side quest; - Fixed the issue where manipulation could have become unavailable after meeting certain conditions during Dangerous Friends main quest; - Fixed the issue where visiting barber during The Reptilian Bash side quest before the objective appeared, made said objective redundant; - Fixed the issue with Rasputin’s model incorrect loop during Shadows of Sins Past main quest; - Fixed the issue where Wiktor’s shouts, regarding nearby clues, triggered at any time of day instead of night during They're Alive side quest; - Fixed the issue where Upyr’s model could persist during the fight if manipulation was unlocked during To Dust, You Shall Return main quest; - Fixed the issue with redundant trail during A Great Uproar main quest; - Fixed the issue where Flaw could not be obtained if objectives were completed in certain order during They're Alive side quest; - Fixed the issue where two Ligia models could be present at the same time during Cognitive Function side quest; - FIxed the issue where an NPC could be doubled during Front Page side quest; - Fixed the issue where a redundant objective remained active during Front Page side quest; - Fixed a few logic issues with Front Page and Cognitive Function side quests; - Fixed an interaction issue with an NPC during Horses in the Sky side quest; - Fixed an interaction issue with a collectible during Waiting for a Miracle main quest if playing on mouse and keyboard; - Fixed an interaction issue with a carriage during Front Page side quest; - Fixed the issue with doubled NPCs after the fight during The Price of Friendship side quest; - Fixed the issue with missing trail of a certain objective during Close to the Apple Tree main quest; - Fixed the issue with incorrect entry about Wanda during The Mermaid City's Son main quest; - Fixed the issue where certain conclusion could not be drawn during Bastards of the Night main quest; - Fixed the issue where a certain dialogue choice degraded Rasputin’s attitude by too much during Devil’s Gambit main quest. More updates coming soon! Take care, Fool's Theory and 11 bit studios