Glimmer in Mirror is a 2D story-rich action shooting game. Play as Shiro in a collapsed world, to meet various unique NPCs and monsters, and gradually uncover the truth of the world through a gripping story.
Hello everyone! The annual Steam Spring Sale has begun, and Glimmer in Mirror is participating in this sale, bringing the same 10% discount as it's first release. Welcome to buy it during the sale!
We have supported Steam Cloud, and have completely re-translated the localizations. Hope the new localization text will be better for you. If you encounter any problem or mistakes in the new localization, please contact us (Mark@pleasantrain.com), thank you!
In addition, let us share some development progress on the major update (v0.7) of the game。
We are experimenting with iterations of the game's growth system, to try to improve the player's lack of a sense of reward during gameplay.
At present, Shiro can only rely on collecting collectibles in the map, gaining new skills, and leveling up the sprites to improve their battle abilities. There is too little sense of growth and gain throughout the game. There are also very few items in the store, resulting in no place to use the source crystals gained from fightings. These problems lead to little difference in the experience between the early and late stages of the game, and lack of rewards from fighting.
We are trying to add a "monster echo" collection system, so that defeating monsters can get more player growth, and skill branching changes. We are also trying to add a leveling system to the character so that there will be more ways to improve abilities and stats to overcome the obstacles, instead of only training game skills.
Because of the many modifications involved, the next major update will require more development and experimental work, and eventually the actual content will change with our experiments. Maybe it will not be exactly the same we metioned above. Thank you for your understanding!
Even when the development is completed, we still have to do enough player test, to ensure the system is balance and fun. Then we will have the confidence to publish the official update.
We have not released any minor updates recently, because our team of one full-time, two part-time is too small. We can only focus on one thing. We are moving forward step by step. Thank you for your understanding and support!