Glimmer in Mirror is a 2D story-rich action shooting game. Play as Shiro in a collapsed world, to meet various unique NPCs and monsters, and gradually uncover the truth of the world through a gripping story.
Greetings, dear players and friends! The annual Steam Summer Sale is here, and "Glimmer of Light" is participating in this event, offering an unprecedented 20% discount. We welcome everyone to take advantage of this discount period and wish you all a joyful summer!ːGirlShiroː
Taking this opportunity, we would like to provide an update on the progress of the upcoming v0.7 version of the game:
In our previous announcement, we mentioned the experimental "Monster Echo" system. Let's explain it in detail now:
By battling monsters, players can unlock the monster's "Echo," which has its own numerical value. Players can strengthen the "Echo Level" to enhance Shiro's combat capabilities. Once the Echo Level is maxed out, players will unlock the monster's "Echo Skill." This skill revolves around Shiro's abilities or tactics, allowing players to freely equip it and provide a more personalized branching or enhancement to the fixed skills.
For Shiro, we have also introduced a leveling system. As Shiro levels up, her combat strength will correspondingly increase. In combination with the Monster Echo system, when players encounter unbeatable enemies, they now have clearer avenues for improvement. The combat style can also be customized through the combination of Echo Skills, adding more variety and preventing battles from becoming monotonous.
Additionally, we are working on improving the game's combat mechanics to ensure that players can intuitively grasp the combat system and gameplay loop from the beginning, making the battle process and decision-making more engaging and enjoyable.
These new additions and improvements require extensive development and testing iterations. Although we have experimented with numerous approaches, we must confess that while we can sense the game experience improving, we are still far from satisfied with the current version. Further polishing and optimization are still necessary.
According to our current development plan, if everything goes smoothly, we hope to start the Alpha testing phase in the latter half of July. Once we ensure stable and viable results from the Alpha test, we will begin preparations for the public Beta test. Interested players will be able to participate in the Beta test by switching to the Steam branch, and there will be no player limit for the Beta test.
We would like to express our gratitude for your continuous support. We will strive to further iterate the game to provide you with an even better experience. As soon as there is any progress in the preparations for the Beta test, we will inform you through announcements. Once again, thank you all for your support!