Spring Sale! Major update v0.7 is coming!

Glimmer in Mirror

Glimmer in Mirror is a 2D story-rich action shooting game. Play as Shiro in a collapsed world, to meet various unique NPCs and monsters, and gradually uncover the truth of the world through a gripping story.

[h3]Dear players and friends, greetings to everyone![/h3] [h3]The annual [b]Steam Spring Sale[/b] is here! [b]Glimmer in Mirror[/b] has completed the beta testing for the 0.7 update and is now officially updated to version 0.7. During the Spring Sale, the game will be available at a historic low price of [b]25% off[/b]. We welcome everyone to experience it![/h3] Although the [b]important update details[/b] have been mentioned in the previous announcements, we understand that some friends might have missed them. Therefore, we would like to reiterate: This major update involves numerous modifications to the game systems. The game engine has been upgraded from the old Unity 2017 version to the 2021 version. Throughout this process, we encountered and resolved countless bugs. After a month of beta testing, we are finally able to officially update to version 0.7, and the old version 0.6 will be archived in the v0.6 branch. Unfortunately, due to significant adjustments to the game systems and the early-stage large map in version 0.7, [b]old saves from previous versions will not be compatible[/b]. When players update to the new version, their saves will appear as empty, requiring a fresh start. However, the old version saves will not be deleted. If you wish to play the old version, you can switch to the v0.6 branch. Here's how to switch branches: Right-click on [b]Glimmer in Mirror[/b] in your Steam library, select "Properties," go to the "Betas" tab on the right side, and choose "v0.6" in the "Select the beta you would like to opt into" section. Select "None" to switch back to the default branch: [img]{STEAM_CLAN_IMAGE}/38350875/62f856bc18a3ee4e8f4d5642f140568b2ca53480.png[/img] [h3]Now, let's share the specific changes we made in the 0.7 version:[/h3] [olist] [*][b]Character Progression:[/b] Now Shiro will gain experience and level up after defeating enemies. With each level, her HP, ATK, and DEF will increase to a certain extent. [img]{STEAM_CLAN_IMAGE}/38350875/c579c54e58a61fe3c61fb5e311336041a3e6a038.jpg[/img] [*][b]Monster Echo System:[/b] There is a chance to unlock a monster's "Echo" after defeating it. Echoes provide Shiro's property bonuses, and each type of monster has its own "Echo Skill". Equipping different echoes can enhance Shiro's skills. Echoes can be strengthened using materials dropped by monsters. [img]{STEAM_CLAN_IMAGE}/38350875/501ee65b6e692c46a7cc93147abfbcfb6b8db6bc.jpg[/img] [*][b]Combat System Modifications:[/b] The recovery method of Shiro's Glimmer has changed from rapid time-based recovery to "slow time-based recovery and recovery based on damage dealt during attacks." Monsters now have higher base damage and lower HP. Defeating monsters will drop recovery items and material items, preventing the situation where "Shiro and monsters have a lot of HP, making battles time-consuming." Some enclosed encounters will be scattered in the wilderness, and completing these encounters will get collectible rewards. [*][b]Character Abilities:[/b] Elemental Skills: The existing "Piercing Lights" has been changed from a regular skill to an ice elemental skill, which consumes SP for activation. After completing the challenge level in the Fairy Forest, you can obtain a new fire elemental skill. Basic Attack (Light Surge): The control method for Light Surge has changed to a long press for continuous release, and no longer requires consecutive button presses. Light Impact: Light Impact has changed from a charged skill to an instant cast skill. By default, it does not penetrate enemies but can break shields. Through the Echo system enhancements, it can be manually aimed and penetrate enemies. Recovery Ability: Shiro can now collect candy particles dropped by enemies to craft candy for health recovery. (Requires unlocking the recovery skill to use) Dash Ability: After completing the challenge level in the Bell Tower, Shiro can unlock a dash ability called "Shadow of the Future" [img]{STEAM_CLAN_IMAGE}/38350875/7dc766bc7d0efede8330be31ee843d8c59525118.jpg[/img] [img]{STEAM_CLAN_IMAGE}/38350875/6cb00f08425c345a8993bd914289c4de56e3d48f.jpg[/img] [*][b]New Maps:[/b] This update does not introduce new chapters after the main storyline. However, new maps and challenges have been added to the existing Fairy Forest and Forest of the Beginning areas. [img]{STEAM_CLAN_IMAGE}/38350875/b7a0130a8615fd4d2c79cf81c9f5f0214eb62b8a.jpg[/img] [*][b]Other Updates:[/b] Now you can teleport through mirrors. Custom keybindings are now supported for controllers. The Fairy Forest store has new items for purchase. You can hold down the accelerator key to speed up cutscenes. New BGMs. etc. [/olist] Although the game has undergone testing in the Beta branch, there may still be undiscovered bugs. If anyone encounters any bugs, please feel free to report them to feedback@mapledorm.com . We will try our best to fix them soon. Thank you! After this major update, the game's systems have become stable, so the development of new content will proceed steadily. We will be [b]adding the remaining monster echo skills[/b] that have not been fully implemented in the 0.7 version through subsequent updates. Additionally, we are already working on the development of [b]version 0.8[/b], which will introduce a new main level where Shiro ventures into a snowy, icy-themed world. In this world, She will use a "new form of adventure." Here are some concept art images of the scenes: [img]{STEAM_CLAN_IMAGE}/38350875/2f96ddc6d727d34d975ed768ab47107615f34d2f.png[/img] [img]{STEAM_CLAN_IMAGE}/38350875/0524f04c5868469e965e5e4a3715a6f0b11803db.png[/img] Meanwhile, we would like to apologize for the current poor localization of the game. Supporting such a wide range of languages has been challenging for our small team. During the early access stage, as the game content undergoes frequent adjustments, supporting a large number of languages increases the risk of errors and incurs high communication costs. Therefore, in future game version updates, we will prioritize ensuring the localization of English and Japanese. Once the game transitions from early access to the official release, we will provide localization for other languages. This is a hard decision, but I believe that it will ultimately lead to better outcomes. Once again, we sincerely appreciate everyone's patience and support! It is your encouragement and suggestions that help us refine the game further! TT MapleDorm Game Studio