A dynamic hack-and-slash adventure that mixes procedural generation with hand-made scenarios and a darkly humorous story. Featuring heavy-hitting deliberate combat, robust stealth mechanics, threatening enemies with unique movesets and a vast array of game-changing items to discover.
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[h1]Time to venture into the sacred halls of the Shrine area, knights![/h1]
[b]Without further ado, the Shrine update is out now, and with it you get:[/b]
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⚔️A roster of new enemies, each with their own unique movesets and abilities.
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[img]{STEAM_CLAN_IMAGE}/35719581/edf1c5b10eebfd49396f1c9e8a2bd83d7cdc9e70.png[/img]
⚔️New items and enemy materials to find.
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[img]{STEAM_CLAN_IMAGE}/35719581/a6629596c654a7dc013208282378e66b387711de.gif[/img]
⚔️A whole set of new animations for the knight.
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⚔️A new non-linear progression system that lets you go to many areas from the start!
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[h2]DISCOUNT[/h2]
To celebrate the update, we have a small gift for you. [b]Good Night, Knight is now 35% OFF![/b] So, if you haven't had the chance to set out on the adventure with our sleepy knight... Well, it sounds like a good time to do it :D
Older save files are *probably* compatible with this update, the game will convert your save into the new version and you might lose a few of your unlocked lifts, but it's recommended to start a fresh save.
Changelog below; many entries were [redacted] to avoid spoilers:
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[b]CHANGELOG SA16v5[/b]
Prison:
* Fixed crash on Bob the Hungry's room
Shrine:
* Added [redacted] enemy
* [redacted] can now teleport other enemies closer to the player
* Fixed crash when killing [redacted] while he was charging his attack
Items:
* Added [redacted] usable item
* Added [redacted] usable item
* Added [redacted] equipment items
Localization:
* Many improvements to localization support
Misc:
* Revamped all player animations
* Fixed crash related to dying while having the curse of loss equipped
* Dialogue fixes
* Spikyboy retracts his spikes more often
Campaign:
* The first floor of all areas are now unlocked for exploring after the Entryway area is completed. Areas can be explored non-linearly, and Bosses can be defeated in any order.
Shrine:
* Added Shrine rooms
* Added [redacted] enemy
* Added [redacted] enemy
* Added the [redacted] boss
Soundtrack:
* Added Shrine soundtrack
* Added Shrine Bossfight soundtrack
Items:
* Added unique material drops for [redacted], [redacted], [redacted], [redacted] and [redacted]
Coop:
* Fixed crash when player 2 attacked while in-water
* Fixed player 1 inheriting player 2's sprites when getting items and trading equipment
* Fixed player 2 spawning out of tent
* Fixed downed players reviving each other
* Nerfed suplex effect on players
Fixes:
* Fixed visual issue when drinking potions
* Fixed crash at Shrine Boss
Misc:
* Adjusted item prices to include new monster materials
* Adjusted item unlock progression
[b]Take care knights![/b]
https://store.steampowered.com/app/1133050/Good_Night_Knight/