The Shrine Update - Available now! (+ Discount!)

Good Night, Knight

A dynamic hack-and-slash adventure that mixes procedural generation with hand-made scenarios and a darkly humorous story. Featuring heavy-hitting deliberate combat, robust stealth mechanics, threatening enemies with unique movesets and a vast array of game-changing items to discover.

[img]{STEAM_CLAN_IMAGE}/35719581/20ec11bd63bdd0b4bec16881831f030602b6966f.png[/img] [h1]Time to venture into the sacred halls of the Shrine area, knights![/h1] [b]Without further ado, the Shrine update is out now, and with it you get:[/b] [img]{STEAM_CLAN_IMAGE}/35719581/2a579bec033e39b35951f832359b80bb9c3e6152.png[/img] ⚔️A roster of new enemies, each with their own unique movesets and abilities. [hr][/hr] [img]{STEAM_CLAN_IMAGE}/35719581/edf1c5b10eebfd49396f1c9e8a2bd83d7cdc9e70.png[/img] ⚔️New items and enemy materials to find. [hr][/hr] [img]{STEAM_CLAN_IMAGE}/35719581/a6629596c654a7dc013208282378e66b387711de.gif[/img] ⚔️A whole set of new animations for the knight. [hr][/hr] [img]{STEAM_CLAN_IMAGE}/35719581/c418cfac5a28c53e2343fef9cfc125bac520473b.png[/img] ⚔️A new non-linear progression system that lets you go to many areas from the start! [hr][/hr] [h2]DISCOUNT[/h2] To celebrate the update, we have a small gift for you. [b]Good Night, Knight is now 35% OFF![/b] So, if you haven't had the chance to set out on the adventure with our sleepy knight... Well, it sounds like a good time to do it :D Older save files are *probably* compatible with this update, the game will convert your save into the new version and you might lose a few of your unlocked lifts, but it's recommended to start a fresh save. Changelog below; many entries were [redacted] to avoid spoilers: -------------------------------------- [b]CHANGELOG SA16v5[/b] Prison: * Fixed crash on Bob the Hungry's room Shrine: * Added [redacted] enemy * [redacted] can now teleport other enemies closer to the player * Fixed crash when killing [redacted] while he was charging his attack Items: * Added [redacted] usable item * Added [redacted] usable item * Added [redacted] equipment items Localization: * Many improvements to localization support Misc: * Revamped all player animations * Fixed crash related to dying while having the curse of loss equipped * Dialogue fixes * Spikyboy retracts his spikes more often Campaign: * The first floor of all areas are now unlocked for exploring after the Entryway area is completed. Areas can be explored non-linearly, and Bosses can be defeated in any order. Shrine: * Added Shrine rooms * Added [redacted] enemy * Added [redacted] enemy * Added the [redacted] boss Soundtrack: * Added Shrine soundtrack * Added Shrine Bossfight soundtrack Items: * Added unique material drops for [redacted], [redacted], [redacted], [redacted] and [redacted] Coop: * Fixed crash when player 2 attacked while in-water * Fixed player 1 inheriting player 2's sprites when getting items and trading equipment * Fixed player 2 spawning out of tent * Fixed downed players reviving each other * Nerfed suplex effect on players Fixes: * Fixed visual issue when drinking potions * Fixed crash at Shrine Boss Misc: * Adjusted item prices to include new monster materials * Adjusted item unlock progression [b]Take care knights![/b] https://store.steampowered.com/app/1133050/Good_Night_Knight/