Out Now: The Prison Update!

Good Night, Knight

A dynamic hack-and-slash adventure that mixes procedural generation with hand-made scenarios and a darkly humorous story. Featuring heavy-hitting deliberate combat, robust stealth mechanics, threatening enemies with unique movesets and a vast array of game-changing items to discover.

[img]{STEAM_CLAN_IMAGE}/35719581/6f67984ca5622ccac56fa59f89072ec9d8d6503c.png[/img] [h2]Knights![/h2] It’s here! The first big one! [b]Alpha version 15 is now live[/b] and it brings [b]The Prison Area[/b], plus new equipment, items, and many additional tweaks. As always remember that things are subject to changes and tweaks, please share your feedback on improvements on the [url=https://steamcommunity.com/app/1133050/discussions/]Steam discussion[/url]. You can also join the official Good Night, Knight [url=https://discord.gg/SFGga8rnaP]Discord server[/url] and meet other adventurers like you! ---------------------------------------------------------------------------------------------------------------- [b]CHANGELOG SA15V3[/b] * New area added: The Prison - Unlocked through the Vivarium area * New items and equipment added throughout the Prison area to be discovered Tent: * Fixed instances where player 2 could clip out of tent Vivarium: * Vivarium Boss' spike tentacle is easier to jump over * Vivarium Boss' pull tentacle pulls player much less when they're jumping Prison: * Seekspawns disappear if they can't find a valid floor in 5 seconds after being thrown * The Seeker's spawning timer is reset whenever it's damaged Coop: * Fixed issue when player 2 grabbed player 1 and brought them through tent door * Fixed crash when exiting game while coop is active * Improved player 2 initial position when being teleported in after room transitions Audio: * Added the Prison Bossfight soundtrack Misc: * Made chests easier to open * Added grace-period to venus knight-trap after it damages the player * Venus Knight-Trap damage reduced from 5 to 3.7 * Balanced overall difficulty * Fixed tutorial text telling player potions spend provisions instead of ingredients * Slightly reduced provisions costs of most items * Fixed tooltip description on stamina potion * Fixed bushes quest knight not saying the correct line when interacted with * Added text explaining how to sprint to the sprinting greaves' tooltip * Locked permadeath mode, permadeath can be activated only after creating a normal game * Made it even easier to open chests * When text is displayed without a dialogue box, a subtle black fade is displayed for easier reading * Dialogue tweaks and clarifications * Balance bar now disappears when player dies instead of hanging there * Save slots in main menu now display which was the last lift the player activated * Added support for PS4 gamepads and other DirectInput gamepads (experimental) * Reduced stun time when a player gets suplexed by another player * Reduced chance for item ammo to drop from enemies * The enemies Barkarmor and Shrubber now drop their own unique materials * Added achievements for extracting high priority Barkarmor and Shrubber * Added achievement for defeating Venus Knight-Trap * Added achievement for defeating [redacted] * Changed trade items unlock order and reduced prices significantly * Fixed rare crash when charging a heavy attack while also blocking multiple hits * Item and potion ammo lost on death fly out of the knight when dying (This is a visual-only change, losing item ammo on death is a punishment that has always been there) * Reduced item ammo lost on death to half of max ammo (Previously was all item ammo) * Increased provisions cost to refilling item ammo [b]Cheers! Knightdev[/b] https://store.steampowered.com/app/1133050/Good_Night_Knight/