A dynamic hack-and-slash adventure that mixes procedural generation with hand-made scenarios and a darkly humorous story. Featuring heavy-hitting deliberate combat, robust stealth mechanics, threatening enemies with unique movesets and a vast array of game-changing items to discover.
[img]{STEAM_CLAN_IMAGE}/35719581/6f67984ca5622ccac56fa59f89072ec9d8d6503c.png[/img]
[h2]Knights![/h2]
It’s here! The first big one! [b]Alpha version 15 is now live[/b] and it brings [b]The Prison Area[/b], plus new equipment, items, and many additional tweaks.
As always remember that things are subject to changes and tweaks, please share your feedback on improvements on the [url=https://steamcommunity.com/app/1133050/discussions/]Steam discussion[/url].
You can also join the official Good Night, Knight [url=https://discord.gg/SFGga8rnaP]Discord server[/url] and meet other adventurers like you!
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[b]CHANGELOG SA15V3[/b]
* New area added: The Prison - Unlocked through the Vivarium area
* New items and equipment added throughout the Prison area to be discovered
Tent:
* Fixed instances where player 2 could clip out of tent
Vivarium:
* Vivarium Boss' spike tentacle is easier to jump over
* Vivarium Boss' pull tentacle pulls player much less when they're jumping
Prison:
* Seekspawns disappear if they can't find a valid floor in 5 seconds after being thrown
* The Seeker's spawning timer is reset whenever it's damaged
Coop:
* Fixed issue when player 2 grabbed player 1 and brought them through tent door
* Fixed crash when exiting game while coop is active
* Improved player 2 initial position when being teleported in after room transitions
Audio:
* Added the Prison Bossfight soundtrack
Misc:
* Made chests easier to open
* Added grace-period to venus knight-trap after it damages the player
* Venus Knight-Trap damage reduced from 5 to 3.7
* Balanced overall difficulty
* Fixed tutorial text telling player potions spend provisions instead of ingredients
* Slightly reduced provisions costs of most items
* Fixed tooltip description on stamina potion
* Fixed bushes quest knight not saying the correct line when interacted with
* Added text explaining how to sprint to the sprinting greaves' tooltip
* Locked permadeath mode, permadeath can be activated only after creating a normal game
* Made it even easier to open chests
* When text is displayed without a dialogue box, a subtle black fade is displayed for easier reading
* Dialogue tweaks and clarifications
* Balance bar now disappears when player dies instead of hanging there
* Save slots in main menu now display which was the last lift the player activated
* Added support for PS4 gamepads and other DirectInput gamepads (experimental)
* Reduced stun time when a player gets suplexed by another player
* Reduced chance for item ammo to drop from enemies
* The enemies Barkarmor and Shrubber now drop their own unique materials
* Added achievements for extracting high priority Barkarmor and Shrubber
* Added achievement for defeating Venus Knight-Trap
* Added achievement for defeating [redacted]
* Changed trade items unlock order and reduced prices significantly
* Fixed rare crash when charging a heavy attack while also blocking multiple hits
* Item and potion ammo lost on death fly out of the knight when dying (This is a visual-only change, losing item ammo on death is a punishment that has always been there)
* Reduced item ammo lost on death to half of max ammo (Previously was all item ammo)
* Increased provisions cost to refilling item ammo
[b]Cheers!
Knightdev[/b]
https://store.steampowered.com/app/1133050/Good_Night_Knight/