The Pegasus Expedition | Happi, Happi, … Happiness Update is Live!

The Pegasus Expedition

The Pegasus Expedition is a story-driven sci-fi grand strategy game set in a key moment for humankind’s survival. Facing an overwhelming threat at home, humanity sends expeditions to the Pegasus Galaxy in a desperate attempt to find a refuge for the population of Earth.

Greetings, Directors! We do not intend to leave anyone behind in the Pegasus Galaxy, and so once again, based on the feedback you've shared with us on our [url=https://discord.gg/SyjSK7qcfr]Discord server[/url] and in the [url=https://steamcommunity.com/app/1521070/discussions/]Steam Discussions[/url], we have prepared a rather significant update, which is live now! This patch brings big changes to the Happiness mechanic, which will make it both more impactful, and easier to manage; but there are many more new and changed features, as well as bugfixes - check out the full change log below. We hope that you like the update; we will do our best to keep fixing any further issues you report. In order to be able to do that though, we have a favor to ask: If you enjoy the game, leave it a positive [url=https://steamcommunity.com/app/1521070/reviews/?p=1&browsefilter=toprated]review[/url] here on Steam, or, if you've marked it as "not recommended" in the past and your reasons have since been fixed by our updates, please consider changing your review. Of course, negative reviews are absolutely a legitimate way of voicing your criticism, but they don't allow for the follow-up discussion and clarification that we may need to actually improve the game; not to mention, they [b]hurt[/b] the sales and visibility of the game on Steam. That is why we would like to ask you to not take them lightly. And now, without further ado, enjoy the Happi, Happi, … Happiness Update! [h2]Full Change Log[/h2] [h3]New/Updated Features:[/h3] [list] [*] Switching from Global Happiness to Local Happiness model. [*] Added a new happiness heat map to show on the grand map. [*] Making Happiness changes more visible to the player. [*] Making sources of Extra Production more visible to the player. [*] Highlighting a selected item on Overview. [*] Hiding Station Construction View when Planetary Construction View is open. [*] Adding Pegasus Biomaterial Study and Shipboard Laboratories production to the science tooltip to be more visible to the player. [*] A campaign starting video has been slowed by 33% to make its texts easier to read. [*] Colony Slots are marked as III -sign. [*] Adding unit construction enablers and construction power to Tier 2 and Tier 3 structures. [*] Adding unit construction power requirements by their tier. [*] Speeding up AI turns by optimizing resource usage. [*] Random events Income that scales with player resources has a randomized minimum amount. [*] Tech tree focuses on the most prioritized tech when opened. [*] The most prioritized tech is visible on the top bar. [/list] [h3]Bug Fixes:[/h3] [list] [*] Random loot from combat cannot have a 0 amount of one of the resources anymore. [*] Memory requirements for loading a game where a player owns a large portion of the galaxy are now lower. [*] Gifting systems while repairing fleets used to get those fleets stuck - not anymore. [*] Nanobots tech used to refer to wrong structures; now they do to the correct ones. [*] The Production Management Bureau - its effect did not reduce costs of the units, it now does correctly. [*] A Upgrade - button of a unit could be visible, but the new unit could not be constructed. Now the button is only visible when the construction is possible. [*] Advanced Greenhouses - the tech had no effect on outposts due to a bug, it now correctly affects outposts as well. [*] A tooltip was referring to the "Tab" key, while it’s actually the "Q" key - the tooltip has been fixed. [*] Alert level of the factions was not stored properly, it is now. [*] Derelict Quests could prevent the game from continuing - this potentially gamebreaking bug is now fixed. [*] The displayed number of Defensive Satellites did not always show the correct amount. It does now. [*] The Admiral traits tooltip was targeted to only the default location, it will now always lead you to the correct one. [*] Diplomacy AI is less generous with while production is inline with the banked resources. [*] Auto Repair is switched off when a system has Extra Hazardous trait - like a virus infection. [*] Auto Aggressive - factions were not displayed when they declare a war, now they are always shown correctly. [/list] https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/