First Patch Since the Full Launch is Live!

The Pegasus Expedition

The Pegasus Expedition is a story-driven sci-fi grand strategy game set in a key moment for humankind’s survival. Facing an overwhelming threat at home, humanity sends expeditions to the Pegasus Galaxy in a desperate attempt to find a refuge for the population of Earth.

Greetings, Directors, The Pegasus Expedition has been out for a while now, and thanks to your feedback, we have been able to identify and fix multiple bugs and prepare some quality of life improvements too! We really appreciate it, so please, don't stop - keep reporting all the problems you find either here on Steam or share them on our [url=https://discord.com/invite/7ZxkukPWKU]Discord server[/url]. As it's already been two weeks since we launched out of Early Access, we would love to know how you're enjoying the game so far! Let us know what choices you've made during the story, what you think about the different scenarios, and if any enemy fleets or the Biomass are giving you any trouble! And if you like The Pegasus Expedition, don't forget to leave us a [url=https://steamcommunity.com/app/1521070/reviews/]review[/url]! [h3][b]Change Log:[/b][/h3] [list] [*] Daras Tier-2 buildings resource costs now show up correctly [*] Fixed hire operative coming up while managing units [*] Fixed orbital shipyard complex not enabling unit construction [*] Fixed encounters triggering out-of-order in the purge campaign [*] Fixed issues with some resource costs being calculated wrong [*] Fixed issue where war with the Tamanin empire wouldn't trigger [*] Tier-2 and Tier-3 factories can now produce lower-tier ships in addition to their current ones [*] Fixed issue where enemy factions wouldn't show up on the overview [*] Fixed player getting into a war with players they don't know exist [*] Fixed pacify Ror quest to always point to the right system [*] Tweaked balancing in the purge campaign to make all choices more reasonable [*] Fixed issue where officer cap gained from story choices would disappear after save [*] Fixed issue where emergent encounters would not appear [*] Fixed issue with ai where it would not accept peace proposals it sends [*] Fleets will not take additional damage in hazards when loading game [*] Fixed achievements not triggering [*] Fixed fleet pathfinding around hazardous systems [*] Fixed station slots duplicating [*] Fixed issue with edict bonuses not applying [/list]