The open test for Chapter 6, Stage 2 has begun!

Feed the Cups

Feed the Cups is a Roguelite multiplayer online cooperative game. Run a Drink Shop, stocking up, preparing ingredients, taking orders, crafting drinks, cleaning up, and checking equipment. Join your friends together!

[h3]Attention Store Managers, the second level of "Ancient Street" is now in [b]open beta testing[/b]![/h3] Make healthy fruit drinks inside a wooden building! You will need to use the fruit chopping machine and the pestle for "beating"! [img]{STEAM_CLAN_IMAGE}/43770998/d274568340be54fe61f9b2bd85511b3aad0ce806.png[/img] Little Demon: "This wooden attic is very old, so make sure to [b]clear out[/b] all the [b]garbage[/b] in time! Otherwise, those nasty bugs will come out! If you see any bugs, be quick to step on them!" [img]{STEAM_CLAN_IMAGE}/43770998/356f42030a223c293aaf0b369af9a3bc82124875.png[/img] [b]High Difficulty[/b]: Bugs will quietly appear. The more garbage there is, the higher the frequency of bugs. You can step on the bugs if you overlap with them while moving. If you don't eliminate them quickly, they will keep increasing the pressure! [img]{STEAM_CLAN_IMAGE}/43770998/d7ca756d5d6a355154a868a0a0d0ddc8f060550e.png[/img] (PS: Stepping on bugs will also increase your reputation!) [spoiler] (PS: Slime "DunDun" is bigger and easier to step on bugs!)[/spoiler] [h3]To participate in the open test, please switch your version to test_0.6.x, here’s how:[/h3] [img]{STEAM_CLAN_IMAGE}/43770998/742d4939d4773441db0d19e2c13a24a121b8c1ff.png[/img] [img]{STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png[/img] [h3]This update includes the following content:[/h3] [list] [*] Fixed the tea bag issue in the pot overnight. [*] Fixed the liquid layering color issue. [*] Adjusted recipe for Chapter 6. [*] Attempted to optimize garbage display issues with the juicer during multiplayer. [*] Fixed the issue where the tea barrel would still be usable after brewing tea overnight. [*] Adjusted the "beating station" to be movable, but cannot be moved while employees are using it. [*] Fixed the issue with handheld "?" items like cutting lemons. [*] Fixed the juicer overnight issue. [*] Fixed the issue where the interaction with the fruit rack and drink cup displayed incorrectly on the secondary machine. [*] Redesigned the bug stomping logic: [*] Triggered based on movement logic (synchronized with footsteps sound). [*] Determines distance when triggering, making it easier to step on bugs. [*] Slimes have a larger moving distance, so the distance check is further, making them easier to step on. [*] Original bug stomping logic: [*] Triggered by footprint collision box. [*] Harder to step on bugs. [*] Slimes have larger footprints, making them easier to stomp. [*] Adjusted bug refresh logic, reduced the number of bugs in single-player mode, and will refresh whether the store is open or not. [*] Optimized inspector logic to avoid getting stuck due to unreachable ground trash. [*] Fixed the issue where bugs could still detect trash bags after slime eats them. [*] Fixed the issue with non-stirrable drinks being displayed incorrectly at the top of the recipe screen. [*] Increased efficiency of the chopping machine, with added sound effects and animations. [*] Adjusted maps for levels 6-1 and 6-2. [*] Recipe adjustments for levels 6-1 and 6-2. [*] Fixed issues with the interaction of drink cups and fruit racks. [*] Fixed the issue with invisible tea leaves when weighing tea. [*] Fixed the issue where tea could still be used after brewing tea overnight. [*] Added reputation and cup coins for catching thieves. [*] Fixed the issue with adding the last cherry pit into the de-seeding machine. [*] Revised recipes for level 6-1, added lactobacillus, removed oranges and lemons. [*] Fine-tuned the position of some vegetables and fruits in the boxes. [*] Added different combination judgments and prompts for non-stick pans. [*] Fixed the issue with incorrect prompts for new difficulties in other levels. [*] Attempted to fix the issue where green tickets wouldn't be issued if you played in a direct store before joining multiplayer. [*] When the recipe list exceeds the menu, a sliding button and key switching display will appear. [*] Fixed the issue where you could "beat" while squeezing fruits, causing a game freeze. [*] Optimized shelf logic, added prompts when unable to place items. [*] Fixed the issue where placing more of the same fruit into a full fruit rack would cause it to disappear. [*] Fixed the issue where "high-speed delivery" would not take effect after buying furniture and equipping it. [*] Increased the juice liquid amount of carrots from 3 to 4. [*] Corrected some fruit and vegetable purchase prices and adjusted the stock of cherries, with increased reputation for double-ear cups. [*] Attempted to fix the issue where juicers would occasionally not break after upgrading overnight. [*] Attempted to fix the issue where players couldn’t control their character after being continuously hit by a baseball in multiplayer. [*] Fixed the portion issue when throwing fruit into the trash. [/list] [img]{STEAM_CLAN_IMAGE}/43770998/3c79e5b0cf33366a71fe8d750ae124d4faf831ea.png[/img] (PS: For internal testers, the third level of "Ancient Street" will soon be available, bringing unprecedented challenges!)