[h3]Dear store managers, the fourth level of "Ancient Street" is now in [b]open testing[/b]!![/h3]
Make drinks by the lotus pond using an oversized cup, which can hold up to 5 ingredients! It’s enough to fill you up!
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Little Demon: "Oversized cups, large portions, two drinks per customer order. Also, please do not place goods or trash randomly. Keep the bridge clean."
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[b]High difficulty[/b]: Large bottle customers will order two drinks at once, and there will be an inspector patrolling the area.
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[h3]To participate in the open test, you need to switch the version to test_0.6.x. The method is as follows:[/h3]
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[h3]The following updates are included in this version:[/h3]
[list]
[*] Fixed pressure initialization display issue during multiplayer.
[*] The little hooligans after picking up cups are no longer affected by customer speed boosts (Runway speed boosts still apply).
[*] Fixed abnormal customer speed boost stacking issue.
[*] Optimized customer movement logic to prevent excessive speed leading to spinning in place.
[*] Fixed an issue where foxes still had overnight effects after tipping over cups from the previous day.
[*] Added a new piece of furniture to each room.
[*] Redesigned certain pieces of furniture.
[*] Fixed issue with reputation icon displaying incorrectly in the bottom right corner.
[*] Major adjustments to customer logic, optimizing multiplayer data communication.
[*] Beaver special effects optimization.
[*] Fixed issue where selecting ingredients would show ingredients already in the menu.
[*] Added new small furniture to different level rooms.
[*] Extended the time it takes for snow piles to block NPCs by 100%.
[*] Fixed issue with NPC animation errors.
[*] Updated descriptions of black sugar and white sugar in the order menu.
[*] Milk pots will no longer spoil if they only contain water from overnight.
[*] Fixed issue with character movement in the settlement screen.
[*] On the last day, changed the reputation “MAX” label to “FINALDAY”.
[*] Increased the duration of snow piles before they combine into a snowman by 100%.
[*] Reduced snowfall for difficulty levels 2 and above in stage 6-3.
[*] Fixed issue where snowman creation was not displayed correctly in multiplayer.
[*] Fixed issue where characters couldn't shout "Welcome" when using skills.
[*] Fixed inaccurate reputation display when making snowmen, catching thieves, or stepping on bugs.
[*] Fixed issue where goblin animations were not played correctly due to new logic.
[*] Extended daily time in stage 5-4 by half an hour.
[*] Extended daily time in stage 3-4 by half an hour.
[*] Adjusted time mode for Chapter 6 stages.
[*] Updated snow shoveling mechanics: snowballs can now be stacked into snowmen for reputation.
[*] Added new items to display cabinets (do not switch to an old version after equipping new items).
[*] Adjusted demon difficulty and recipe for stage 6-3.
[*] Attempted to fix bug where tables in stage 6-3 blocked customers.
[*] Fixed bug where some stages’ store closing time was prematurely advanced by 15 minutes.
[*] Fixed bug where juice-squeezing stages didn't spawn claw gloves.
[*] Sago will now spoil in 2 days instead of 1.
[*] Chair-type furniture can now be sat on, and the original effects are moved to new curtain-type furniture.
[*] 【Claw Gloves】 now work on "Beating Up" actions.
[*] Beaver skill duration extended by 100%.
[*] Added prompt for reputation gain after colliding with thieves or stepping on bugs.
[*] Optimized starting position for multiplayer home.
[*] Some furniture now has interactive capabilities.
[*] Reputation earned after reaching the maximum or last day will be counted as extra income.
[*] Added reputation cap.
[*] Fixed issue where cups that cannot be served couldn't be used to take orders from customers at seats.
[*] Fixed bug where shoveling snow and placing the shovel on a table could cause the character to get stuck.
[*] Phone numbers now require the full 18-digit room number.
[*] Fixed issue with snow pile merging detection range.
[*] Fixed water kettle initialization logic issue.
[*] Snow piles will be deleted after one minute to prevent excessive accumulation leading to lag.
[*] Optimized snow shoveling logic, fixed issues with “sticky feet” debuff.
[*] Fixed issue with cutting fruits like watermelon, pineapple, or banana when there are items underfoot.
[*] Fixed issue with cutting fruits while having items on the ground.
[*] Attempted to fix the bug where, during non-snowfall difficulty, secondary players could operate the snow shovel in multiplayer.
[*] Fixed issue with slipping feet not triggering properly on snow.
[*] Adjusted layout for stage 6-2, adding a single table.
[*] Increased customer flow in stage 6-3.
[*] Optimized the display of sugarcane and watermelon on tables.
[*] Fixed issue with pineapple placement on the shelf.
[*] Fixed issue where snow piles were hidden under tables.
[/list]
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