The open test for Chapter 6, Level 4 is now available!

[h3]Dear store managers, the fourth level of "Ancient Street" is now in [b]open testing[/b]!![/h3] Make drinks by the lotus pond using an oversized cup, which can hold up to 5 ingredients! It’s enough to fill you up! [img]{STEAM_CLAN_IMAGE}/43770998/d274568340be54fe61f9b2bd85511b3aad0ce806.png[/img] Little Demon: "Oversized cups, large portions, two drinks per customer order. Also, please do not place goods or trash randomly. Keep the bridge clean." [img]{STEAM_CLAN_IMAGE}/43770998/1d4da38a319fdd096ecae33573be95eec7eb49ad.png[/img] [b]High difficulty[/b]: Large bottle customers will order two drinks at once, and there will be an inspector patrolling the area. [img]{STEAM_CLAN_IMAGE}/43770998/661c51a33b55ef052ec04c12f843c88ccb4f9116.png[/img] [h3]To participate in the open test, you need to switch the version to test_0.6.x. The method is as follows:[/h3] [img]{STEAM_CLAN_IMAGE}/43770998/742d4939d4773441db0d19e2c13a24a121b8c1ff.png[/img] [img]{STEAM_CLAN_IMAGE}/43770998/cfdefcf2c9db06802ad79db913edaa4746d73084.png[/img] [h3]The following updates are included in this version:[/h3] [list] [*] Fixed pressure initialization display issue during multiplayer. [*] The little hooligans after picking up cups are no longer affected by customer speed boosts (Runway speed boosts still apply). [*] Fixed abnormal customer speed boost stacking issue. [*] Optimized customer movement logic to prevent excessive speed leading to spinning in place. [*] Fixed an issue where foxes still had overnight effects after tipping over cups from the previous day. [*] Added a new piece of furniture to each room. [*] Redesigned certain pieces of furniture. [*] Fixed issue with reputation icon displaying incorrectly in the bottom right corner. [*] Major adjustments to customer logic, optimizing multiplayer data communication. [*] Beaver special effects optimization. [*] Fixed issue where selecting ingredients would show ingredients already in the menu. [*] Added new small furniture to different level rooms. [*] Extended the time it takes for snow piles to block NPCs by 100%. [*] Fixed issue with NPC animation errors. [*] Updated descriptions of black sugar and white sugar in the order menu. [*] Milk pots will no longer spoil if they only contain water from overnight. [*] Fixed issue with character movement in the settlement screen. [*] On the last day, changed the reputation “MAX” label to “FINALDAY”. [*] Increased the duration of snow piles before they combine into a snowman by 100%. [*] Reduced snowfall for difficulty levels 2 and above in stage 6-3. [*] Fixed issue where snowman creation was not displayed correctly in multiplayer. [*] Fixed issue where characters couldn't shout "Welcome" when using skills. [*] Fixed inaccurate reputation display when making snowmen, catching thieves, or stepping on bugs. [*] Fixed issue where goblin animations were not played correctly due to new logic. [*] Extended daily time in stage 5-4 by half an hour. [*] Extended daily time in stage 3-4 by half an hour. [*] Adjusted time mode for Chapter 6 stages. [*] Updated snow shoveling mechanics: snowballs can now be stacked into snowmen for reputation. [*] Added new items to display cabinets (do not switch to an old version after equipping new items). [*] Adjusted demon difficulty and recipe for stage 6-3. [*] Attempted to fix bug where tables in stage 6-3 blocked customers. [*] Fixed bug where some stages’ store closing time was prematurely advanced by 15 minutes. [*] Fixed bug where juice-squeezing stages didn't spawn claw gloves. [*] Sago will now spoil in 2 days instead of 1. [*] Chair-type furniture can now be sat on, and the original effects are moved to new curtain-type furniture. [*] 【Claw Gloves】 now work on "Beating Up" actions. [*] Beaver skill duration extended by 100%. [*] Added prompt for reputation gain after colliding with thieves or stepping on bugs. [*] Optimized starting position for multiplayer home. [*] Some furniture now has interactive capabilities. [*] Reputation earned after reaching the maximum or last day will be counted as extra income. [*] Added reputation cap. [*] Fixed issue where cups that cannot be served couldn't be used to take orders from customers at seats. [*] Fixed bug where shoveling snow and placing the shovel on a table could cause the character to get stuck. [*] Phone numbers now require the full 18-digit room number. [*] Fixed issue with snow pile merging detection range. [*] Fixed water kettle initialization logic issue. [*] Snow piles will be deleted after one minute to prevent excessive accumulation leading to lag. [*] Optimized snow shoveling logic, fixed issues with “sticky feet” debuff. [*] Fixed issue with cutting fruits like watermelon, pineapple, or banana when there are items underfoot. [*] Fixed issue with cutting fruits while having items on the ground. [*] Attempted to fix the bug where, during non-snowfall difficulty, secondary players could operate the snow shovel in multiplayer. [*] Fixed issue with slipping feet not triggering properly on snow. [*] Adjusted layout for stage 6-2, adding a single table. [*] Increased customer flow in stage 6-3. [*] Optimized the display of sugarcane and watermelon on tables. [*] Fixed issue with pineapple placement on the shelf. [*] Fixed issue where snow piles were hidden under tables. [/list] [img]{STEAM_CLAN_IMAGE}/43770998/3c79e5b0cf33366a71fe8d750ae124d4faf831ea.png[/img]