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The making of Splinter Cell: Chaos Theory

Tom Clancy's Splinter Cell Chaos Theory®

The year is 2008. Citywide blackouts ... stock exchange sabotage ... electronic hijacking of national defense systems ... this is information warfare. To prevent these attacks, operatives must infiltrate deep into hostile territory and aggressively collect critical intelligence, closer than ever to enemy soldiers.



In a nocturnal world of oily shadows, where darkness cuts into damp surfaces illuminated by solitary swinging lightbulbs, the green-goggled man is king. By the time the third entry in the Splinter Cell series, Chaos Theory, was released in 2005, we were already well acquainted with Sam Fisher's skill set; with just a year between this and his previous outing, we thought we knew what to expect, and expectations were high... Read more.