First Steam Playtest

Welcome to the first playtest of [b]X-Mode[/b] on Steam! This weekend May 6th-7th there will be servers running and we will be playtesting the game. Feel free to join us! [h1][b]Update v0.6.0[/b][/h1] [hr][/hr] [b][h2]Additions[/h2][/b] [list] [*] Weapon attachment system [list] [*] M4A4 - Acog sight - Iron sight [*] AWP - Red dot sight [*] UMP - Iron sight [*] R870 - Red dot sight [*] Glock - Red dot sight [/list] [*] Player progression through a leveling system. You can gain player XP through getting kills, assists, and game wins on official servers [*] Steam profile image in the main menu [*] Discord link in the main menu [*] Temporary player screen in the main menu [*] Setting to enable item swaying while aiming [*] Admins are able to spawn items from the loadout menu [*] Command [code]/spawn [item id] [amount][/code] to spawn items into the world [*] Command [code]/givekills [amount][/code] to give yourself kill score [/list] [b][h2]Changes[/h2][/b] [list] [*] Game is now launchable through Steam [*] Infected gamemode - Infected have a random chance of dropping grenades on death - Infected are prevented from dropping/grabbing items [*] Switching items in your hands will now be more responsive [*] Ammo UI will now be more responsive [*] End game camera now zooms out to view the entire map [*] Default end game time from 10s to 15s [*] Valley map terrain is now flat shaded [*] Valley map tweaks to add extra cover [*] Gun muzzle flashes now emit light [*] Flash and frag grenades now emit light when triggering [*] Throwables now emit a trail when thrown [*] AWP fire animation [*] Team score UI is now always visible [*] Tweaks to the spawning system to make spawning more distributed [*] Player footsteps now emit particles [/list] [b][h2]Fixes[/h2][/b] [list] [*] Timeout issues when loading maps [*] Frag grenades did damage through walls [*] Player positions sometimes didn’t sync correctly [/list]