Hi everyone!
The 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉
https://store.steampowered.com/app/2400770/Dungeon_Tycoon/
[url=https://store.steampowered.com/app/2315430/The_Executive__Movie_Industry_Tycoon/]The Executive[/url], a movie industry tycoon game also published by Goblinz, is launching today! So, we've partnered up with the devs for a bundle that includes both games. With it, you get an extra [b]10% discount[/b] on both games!
https://store.steampowered.com/bundle/50423/Dungeon_Tycoon__The_Executive/
[h2]v1.1 Full Patch Notes[/h2]
[img]{STEAM_CLAN_IMAGE}/44097891/e4695f54097869f482d3b8ce558a9edb12a563cc.png[/img]
[h3]MAJOR FEATURES[/h3]
[list][*] Option to dynamically lower walls to allow more visibility
[*] Endless quest rewards
[*] One-way doors that let heroes in but not out (unlocked through research nodes)
[*] Polymorph trap (unlocked through research) that turn the heroes into a chicken for some time
[*] Keybinding
[*] New map: "Overgrown Cave"
[*] New quest tiers (floor textures, grid objects)
[*] 9 new achievements
[*] New hero class: Priest (does areal healing/shielding)
[*] Game modes: Creative, Relaxed, Survival:
[list][*]Creative: everything is unlocked, endless money, endless souls.
[*] Relaxed: regular gameplay.
[*] Survival: Heroes are weaker, refunds are harder, vendors and monsters have upkeep, finishing the day in debt ends the game.[/list][*] Steam deck compatibility
[*] 2 new supported languages: Thai and Hungarian[/list]
[h3]MINOR FEATURES[/h3]
[list][*] Hero groups now use a shared energy level
[*] Added tooltips to difficulty settings indicating the game parameters changes
[*] Heroes now complain about long queues
[*] 3 new monster limit research nodes
[*] Bosses can now be upgraded
[*] Double-clicking on a hero will now make the camera follow it
[*] Turn one-way doors on/off
[*] Mimic chest (that can harm the hero looting it)[/list]
[h3]IMPROVEMENTS[/h3]
[list][*] On the first launch, the game is set to the system language if available
[*] Hero behavior is more randomized
[*] The camera has been reworked to feel more natural
[*] Shift now makes movement faster rather than slower
[*] UI/UX improvements and polishing
[*] Fixed door direction indicators to be more understandable
[*] Rooms now have a "souls yesterday" stat
[*] Added a reset to the default settings button
[*] Added a setting for zoom sensitivity
[*] Added tooltips to locked maps on how to unlock the map
[*] Fixed the horizontal/vertical sensitivity settings
[*] Low health thoughts get removed when the Hero is healed
[*] Popup on deleting enhanced vendors, to indicate that the souls will not be refunded
[*] An option has been added to not pick anything after summoning monsters
[*] The loot goblin is now invulnerable when the game is paused[/list]
[h3]FIXES[/h3]
[list][*] AI fixes
[*] Finance panel UI has been fixed
[*] Wooden door opening animations have been fixed
[*] Fixed a bug where the audio would bug out when hovering on the edge of a button
[*] Fixed a bug where a hero would spawn the "no place to rest" though even if he had energy potions
[*] Fixed a bug where the quest notification would stay on
[*] Fixed a bug where a hero would die instantly upon leaving the defense totem proximity[/list]
[img]{STEAM_CLAN_IMAGE}/44097891/314a6fafac64c15b9c6b0179339cbf3205bfc40f.png[/img]
Have fun everyone, and feel free to give your feedback here on Steam or on our [url=https://discord.gg/2Y2Hme5eBC]Discord server[/url]!