Dungeon Tycoon 1.1 Update Out Now!

Hi everyone! The 1.1 update including new game modes, a new hero class (the Priest), a new map, new quest tiers and more, is out now! To make this launch even better, the game is 35% off! 🎉 https://store.steampowered.com/app/2400770/Dungeon_Tycoon/ [url=https://store.steampowered.com/app/2315430/The_Executive__Movie_Industry_Tycoon/]The Executive[/url], a movie industry tycoon game also published by Goblinz, is launching today! So, we've partnered up with the devs for a bundle that includes both games. With it, you get an extra [b]10% discount[/b] on both games! https://store.steampowered.com/bundle/50423/Dungeon_Tycoon__The_Executive/ [h2]v1.1 Full Patch Notes[/h2] [img]{STEAM_CLAN_IMAGE}/44097891/e4695f54097869f482d3b8ce558a9edb12a563cc.png[/img] [h3]MAJOR FEATURES[/h3] [list][*] Option to dynamically lower walls to allow more visibility [*] Endless quest rewards [*] One-way doors that let heroes in but not out (unlocked through research nodes) [*] Polymorph trap (unlocked through research) that turn the heroes into a chicken for some time [*] Keybinding [*] New map: "Overgrown Cave" [*] New quest tiers (floor textures, grid objects) [*] 9 new achievements [*] New hero class: Priest (does areal healing/shielding) [*] Game modes: Creative, Relaxed, Survival: [list][*]Creative: everything is unlocked, endless money, endless souls. [*] Relaxed: regular gameplay. [*] Survival: Heroes are weaker, refunds are harder, vendors and monsters have upkeep, finishing the day in debt ends the game.[/list][*] Steam deck compatibility [*] 2 new supported languages: Thai and Hungarian[/list] [h3]MINOR FEATURES[/h3] [list][*] Hero groups now use a shared energy level [*] Added tooltips to difficulty settings indicating the game parameters changes [*] Heroes now complain about long queues [*] 3 new monster limit research nodes [*] Bosses can now be upgraded [*] Double-clicking on a hero will now make the camera follow it [*] Turn one-way doors on/off [*] Mimic chest (that can harm the hero looting it)[/list] [h3]IMPROVEMENTS[/h3] [list][*] On the first launch, the game is set to the system language if available [*] Hero behavior is more randomized [*] The camera has been reworked to feel more natural [*] Shift now makes movement faster rather than slower [*] UI/UX improvements and polishing [*] Fixed door direction indicators to be more understandable [*] Rooms now have a "souls yesterday" stat [*] Added a reset to the default settings button [*] Added a setting for zoom sensitivity [*] Added tooltips to locked maps on how to unlock the map [*] Fixed the horizontal/vertical sensitivity settings [*] Low health thoughts get removed when the Hero is healed [*] Popup on deleting enhanced vendors, to indicate that the souls will not be refunded [*] An option has been added to not pick anything after summoning monsters [*] The loot goblin is now invulnerable when the game is paused[/list] [h3]FIXES[/h3] [list][*] AI fixes [*] Finance panel UI has been fixed [*] Wooden door opening animations have been fixed [*] Fixed a bug where the audio would bug out when hovering on the edge of a button [*] Fixed a bug where a hero would spawn the "no place to rest" though even if he had energy potions [*] Fixed a bug where the quest notification would stay on [*] Fixed a bug where a hero would die instantly upon leaving the defense totem proximity[/list] [img]{STEAM_CLAN_IMAGE}/44097891/314a6fafac64c15b9c6b0179339cbf3205bfc40f.png[/img] Have fun everyone, and feel free to give your feedback here on Steam or on our [url=https://discord.gg/2Y2Hme5eBC]Discord server[/url]!