Enter a world beyond imagination with The Last Oricru - Final Cut. An action RPG, The Last Oricru - Final Cut unravels in a fantasy world blending sci-fi and medieval elements to deliver an experience like no other. Seize your destiny and take your place in this adventure for single or co-op play.
Dear players,
We're excited to share The Last Oricru - Final Cut, an update to the game that will transform your multiplayer experience, refine combat mechanics and introduce new features to enhance your journey through the mysterious world of Wardenia. The Last Oricru - Final Cut is here, and it's loaded with improvements that reflect your invaluable feedback. Let's delve into the details:
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1. Multiplayer Enhancements: Forge Your Alliances
In response to your feedback we've made massive strides in improving the multiplayer experience. Say goodbye to netcode issues and desync problems that once plagued your battles. Now, playing with your friends is smoother than ever before. Additionally, client players will no longer miss out on any content, fully enjoying the game's rich features.
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2. Combat Evolution: Empower Your Playstyle
Embracing a casual-oriented approach, we've taken steps to make combat less punishing and more enjoyable for our broad player base. Parry timings have been made more forgiving, counterattacks are more intuitive, and monster attacks have been slowed down for better readability. Manage your stamina with ease and embrace a new level of combat fluidity.
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3. Boss Battles Perfected: Face the Challenge Together
Our mighty bosses AIDA and M.O.T.H.E.R. have received attention as well. AIDA's multiplayer experience is now on par with the design, and M.O.T.H.E.R.'s fight has been enhanced for a more engaging flow. Ranged attacks from M.O.T.H.E.R. have been adjusted to create a more balanced encounter. Team up with your allies and conquer these challenging foes like never before!
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4. Navigate with Confidence: Auto Navigation and Tutorials
Embarking on your journey just got easier with auto navigation, guiding you through the initial levels of the game. Coupled with enhanced tutorials spread across the first two levels, you'll have a better grasp of game mechanics, including parrying and essence recovery. Now, you're better equipped to embrace the adventure ahead.
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5. Save Your Progress: Terminal's New Functionality
The save system has been revamped based on your feedback. Now, you can save your progress to different slots within the Terminal. This change provides you with more control over your game and ensures you never lose track of your heroic deeds. Moreover, players can now choose whether the world resets upon accessing the Terminal, it’s up to you.
6. Puzzle Maps and New Armor Set: Unlock the Secrets
Challenge your mind with two new small maps containing intriguing puzzles. Solving these puzzles will earn you an exclusive new armor set, making you stand out even more in the world of Wardenia.
8. Fixes Galore: Tackling the Details
The Last Oricru - Final Cut also brings a plethora of fixes, addressing a wide range of issues across general gameplay, online coop, combat desync, UI, crashes and more. We've heard your feedback and have worked diligently to ensure a smoother and more polished experience for everyone.
Smoother difficulty progression, accessible to novice gamers and passionate RPG gamers
In-game map introduced including navigation points and objectives
All-new hint system including short tutorials and opportunities for gamers to master in-game mechanics
Two all-new locations to explore complete with new puzzles and bonus rewards
Huge update to online co-op play. Optimised net code producing a more stable experience
Combat improvements include improved parry system and stamina management
Improvements to boss fights throughout the game with special emphasis on the final two bosses
Steam Deck optimisation for PC gamers, providing a fluid, stable experience for on-the-go gamers
New pricing providing exceptional value for money
Your dedication and feedback have played a pivotal role in shaping The Last Oricru - Final Cut, we didn’t build the game for ourselves, but for you.
Thanks for your support!
The Last Oricru - Final Cut development team
[b]List of new features added by patch 1.3.[/b]
[Multiple Save Slots]
Each Terminal now provides a save & load function which allows multiple save slots for one playthrough.
[Leave Terminal without restoring the world]
Each already visited Terminal can be left without restoring the world and player’s resources.
Now players can level up without restoring enemies in each already visited Terminal
[New Puzzles with Armor set]
Two new puzzle rooms were added
Each puzzle room contains pieces of new armor set
Location: *SPOILER* Solve sarcophagus puzzles in the City and Temple to locate new entrances.
[Health bars for coop]
Players can now see each other's health bars.
[Tutorials and QoL]
To better communicate various game mechanics we have added tutorials and HUD improvements.
Buff is now represented in HUD with an icon for its duration.
HUD now provides a List of controls.
HUD shows green target circle for 2nd player.
Auto Navigation has been added for the beginning of the game.
Tutorials menu - All tutorials can be read in the Game Menu.
New Tutorials:
Essence mechanics, World restore, Parry, Dodge, Barter, Map, Death
[Important Changes]
Most important changes, full list of changes can be found below.
[Sprint]
Added Toggle Sprint option to options.
Fixed sprint behavior when being toggled.
Fixed an issue where sprint was draining stamina even when standing still.
[Sprint Attack]
Now sprint attack is guided by soft and hard lock instead of direction of camera.
It was too easy to miss with the sprint attack, this is more fun.
[Mana Drainer]
Mana Drainer could restore mana on weak enemies and archers but in dangerous situations it failed. It felt clumsy and was disliked by many, so we decided to buff it and make it feel more nimble. So even in the heat of battle it could be used to get some precious mana.
Mana Drainer’s attacks now have increased reach.
All Mana Drainer’s attacks can now be interrupted by dodge.
[Bosses]
Many bosses got improved especially Island final boss:
Claws should now grab and drop any player properly.
We fixed the problem where Claws could not be targeted by spells.
Fixed a bug where Broken were being spawned in the middle of cutscene. Now Broken are being spawned after cutscene so the player could see clearly their arrival from their spawners.
[Online Coop]
Our goal was to stabilize and provide important fixes for online coop:
We have fixed many issues which cause desync during combat and in general gameplay. The Hologram player could see enemies in wrong positions and not deal damage. These issues should be fixed.
Also issues causing desync which lead to a player moving through floor and walls or missing assets were fixed.
Another important changes:
We have fixed the majority of desync problems for the Hologram player.
Not working armor set and ring effects were fixed for the Hologram.
Hologram now can upgrade equipment properly.
Both players should properly receive notifications.
Targeting and locking enemies and other player was improved for the Hologram.
Game no longer crashes when it is accepted through Steam overlay.
Fixed various problems with minecarts in the mines.
Island boss fight fixed.
…
For a whole list please refer to a full list in sections [All Changes] / [Online Coop].
[b][All Changes][/b]
[Combat]
Parry has been fixed. Now all blockable attacks can be parried.
Enemies are being disabled by parrying for a longer time.
Increased damage taken by enemies after being parried by a player.
Sprint attack now uses the soft and the hard lock.
Mana Drainer’s attack reach has been increased.
Mana Drainer’s attack can be interrupted by dodge.
Fixed an issue where Mana Drainer attack was done 2nd time if attack was pressed many times.
Fixed missing hit reactions for enemies.
Fixed an issue where some enemies' spell unintentionally went behind solid cover.
Fixed an issue where enemies started attacking too soon with melee weapons.
[Gameplay]
Sprint is now not being interrupted by jump.
Magic Staffs which could be only bought now can be found as loot and also earlier in the game.
Fixed an issue when stamina was being drained when standing still.
Fixed an issue where player’s resources were not restored upon entering a new map.
Fixed an issue where the camera clipped into the door.
Fixed an issue where the pick ups could not be gathered.
Fixed an issue where the elevator could not be called by button.
Fixed an issue where receiving damage from fire caused unlimited stamina.
Fixed an issue where a player could start events after death.
Fixed an issue where the NPC's mouth was not opening properly.
[Goals]
Fixed Paak’s goal “Paak would like to get Bufus's remains for future sacrifice.” being added to completing it in one dialogue with the previous goal.
Fixed an issue where the player could receive duplicated goals.
Fixed bad Czech translation for Cyris’ late game goal.
Fixed various goals which cannot be completed.
[b][Maps][/b]
[Monastery]
Fixed a missing coop barrier before Gok.
[Fortress]
Tobias will now disappear during fade in after opening the Gate.
Added missing coop barrier before 1st meeting with Bufus’ pet.
Fixed an issue where the player could not move after arriving by the boat.
Fixed position of NPCs sometimes spawned inside crates.
Fixed missing auto interact with Gok.
Fixed date in the tapestry in the castle.
[City]
Fixed an issue where the player could not move after cutscene when General’s head was given to Marco.
Fixed an issue when the player was not attacked after the assassination.
Fixed an issue where some civilians remain visible after the assassination.
Removed left over Naboru guard on the Ratkin path.
Fixed missing roof collisions.
*SPOILER* Added a new puzzle map behind Sarcophagus with a puzzle.
[Bridge]
Fixed a missing coop barrier before Cyris.
Fixed possible game crash with Ilvar during Broken path.
Naboru Path: Added missing coop barrier before the boss.
Ratkin path: Added missing coop barrier before the Paak.
Fixed issue where barrier after catapult remained visible.
[Temple]
Fixed an issue where destroying specific objects cause FPS drops.
Fixed missing wall collision in the crypt with puzzle sarcophagus.
Added Entrance to the Mines as a new point of interest.
*SPOILER* Added a new puzzle map behind Sarcophagus with a puzzle.
[Mines]
Fixed missing assets for doorways.
Fixed an issue where the camera was laggy during minecart ride.
Fixed an issue where enemies could enter Terminal’s area.
Game map: Sapis and Yosi are now shown as traders.
[Island]
Boss Fight:
Claws AI improved.
Broken are now properly spawned in the boss fight after the cutscene so the player could see their arrival.
Fixed an issue where Claws could grab the player when was out of reach.
Fixed an issue where Claws could not be targeted by spells.
Fixed an issue where Claws could not be destroyed during the boss fight.
Fixed an issue where lasers from Claws remained after the player's death during boss fight.
Fixed an issue where the player was thrown out of the arena by a Claw.
Fixed geometry of the elevator to the Terminal.
Removed mini red AIDA head.
Fixed coop barrier which remained after claiming Terminal.
[Coast]
Fixed an issue where the monster remained in the wrong script and was not attacking.
Fixed missing navmesh.
[Volcano]
Ratkin Path: Added coop barrier before Regulus.
Ratkin Path: Fixed Boss fight - boss not being able to attack when player is too close.
[Citadel]
Fixed coop barrier before Grachus.
Fixed boss fight where boss was being attacked by his own henchmen.
[Prison]
Boss’ ranged damage has been reduced.
Fixed an issue where the player could get stuck under the boss.
Fixed missing sfx
Removed particle marker from destroyed bottles.
Fixed an issue where the boss kept attacking a dead player.
[NPCs]
Fixed instances where Petra’s model was wrong due the Fire Ritual.
Fixed missing texture on Naboru Archers.
[Online Coop]
Fixed an issue where a player could move through walls and floors.
Fixed an issue where Hologram could not see cutscenes.
Fixed an issue where Hologram could not move after cutscenes.
Fixed an issue where holding the block as the Hologram could cause desync.
Fixed an issue where a Hologram player fell off the boat after arriving.
Fixed an issue where HUD disappeared for the Hologram player when the Silver interacted with the shopkeeper.
Fixed an issue where Silver and Hologram could get stuck together in the door.
Fixed an issue where a player accepted an invite when the player had an active session.
Fixed problem where Hologram could skip game events by holding the block.
Fixed an issue where a game session could not be joined in the City.
Fixed auto opening of shops for the Hologram player.
Fixed respawn of players after cut scenes.
Fixed objects left in the air for the Hologram player.
Fixed chest opening animation for the Hologram player.
Fixed Hologram’s stamina bar during fire pit damage.
Fixed desync for Reflect Magic Spell
Fixed missing projectiles of Superior Fire Axe for the Hologram player.
Fixed hammer spells for the Hologram.
Fixed targeting problems for the Hologram player.
Fixed an issue where Hologram could not see dropped essence.
Fixed an issue where Prison lever state changes could not be seen by Hologram.
Fixed an issue where Hologram did not receive notifications.
Fixed an issue where Hologram could see doors with offset rotation.
Fixed missing replications for Silver’s name in dialogs.
Fixed NPC idle animations for the Hologram.
Fixed an issue where stamina was not regenerating properly for the Hologram.
Fixed an issue where Hologram could not properly open the sarcophagus.
Fixed an issue where the Hologram was loaded naked.
Fixed designs caused by elevators.
Fixed various issues where Hologram could not see enemy equipment.
Fixed an issue where Silver could see Hologram’s weapons in the cutscene.
Fixed an issue where players could not see their transformations.
Fixed visual glitches with placed armor for Hologram.
Fixed an issue where Hologram could not pick up placed armors.
Fixed an issue where Hologram possess unlimited stamina for heavy attacks.
Fixed an issue where the boss bar disappeared for Hologram.
Fixed an issue where the boss bar did not disappear for Hologram.
Fixed various issues where Hologram could get stuck after respawn in the Mines.
Fixed an issue where the Electric Door was not dealing damage to Hologram.
Fixed an issue where Hologram’s resources were not refreshed after Terminal restore.
Fixed various issues where Hologram could not pick up items.
Fixed various flickering meshes for Hologram.
Fixed an issue where Hologram could not see NPC’s walking animation.
Fixed an issue where players could get stuck in the ladder.
Fixed an issue where the Hologram could not be seen by Silver.
Fixed an issue where Hologram periodically received “Victory!” text.
Fixed an issue where a player could move through walls and floors.
Fixed an issue where Hologram was respawned in the wrong place.
Fixed an issue where Hologram saw yellow fog and was unable to see anything else.
Fixed an issue where Hologram could not use shops.
Fixed an issue where Hologram could not see the weapon holder in the Prison map.
Fixed an issue where Hologram got stuck upon loading a new map.
Added collision for Gate Mechanism for Hologram.
Fixed visual desync for electric doors.
Fixed missing VFX for Ilvar’s chair.
Fixed minecarts MP logic.
Fixed minecarts causing desync for Hologram.
Fixed missing object animations for Hologram.
Fixed an issue where Hologram could not interact with objects.
Fixed an issue where a Bufus’ pet killed by a gate bugged and kept attacking.
Fixed an issue where Hologram could see an NPC’s name in the wrong language.
Fixed an issue where Hologram could see an NPC’s on offset location.
Fixed an issue where map assets were not loading for Hologram.
Fixed a bug where Hologram continued playing after the final cutscene.
Fixed a bug where Hologram could not read any signs.
Fixed an issue where ranged attacks were delayed for Hologram.
Fixed an issue where Hologram could jump with block.
Fixed all issues with electric wand weapons.
Fixed an issue where the in-game menu caused invulnerability.
Prison boss no longer attacks dead players.
Improved run animation synchronization.
Fixed not working effects for Hologram.
Fixed an issue where Hologram saw damage results delayed.
Fixed an issue where Hologram saw all archers shoot faster when Story difficulty was chosen.
Fixed desync issues with Prison boss.
Fixed an issue where Hologram could cast spells for free.
Fixed an issue where the Prison boss was shooting only in one specific place.
Fixed an issue where Hologram could print the Gold.
Fixed an issue where Hologram could not level up.
Fixed an issue where a Hologram player saw part of the Masin Menu in the Game.
Fixed an issue where the Experience icon would not shine.
Fixed an issue where UI elements during shopping were kept refreshed due other player actions.
Fixed an issue where Hologram could not upgrade equipment.
Fixed an issue where the game crashed when players were traveling to Temple with Cyris.
Fixed an issue where the game would crash when players collided with minecarts.
Island boss fight:
Fixed an issue where Hologram could not see Broken spawners properly.
Hologram should be grabbed properly during the Island boss fight.
Fixed an issue where Hologram could see destroyed Claws.
Fixed a bug where Claw grabbed a player after respawn.
Fixed an issue where Claws could reduce player’s size.
The Hologram now should be properly grabbed and dropped by Claws.
Fixed a bug where Hologram could not see points of interest.
Fixed a bug where Hologram has displayed the wrong map.
Fixed a bug where Hologram could not see notification about lost items.
Fixed an issue where Picked Up items were localized by second player language.
Minecarts:
Fixed various issues with minecarts and cutscenes.
Fixed various issues causing desync for Hologram when using minecarts.
Fixed a bug where Hologram could not switch a lever to change rails.
Fixed a bug where Hologram could not drive mincecart.
Fixed an issue where Holgram’s camera angle changed after minecart crash.
Fixed an issue where player’s could lock each other while riding minecart.
Fixed an issue where Hologram falls through the floor after leaving minecart.
Fixed an issue where Hologram’s animation remains after leaving minecart.
Fixed an issue where the camera was in the wrong position after entering minecart.
Fixed an issue where a player could get stuck in the wall after leaving minecart while driving.
Minecarts debris duration reduced.
Fixed an issue where Hologram could not mine.
Fixed a cut off text for split screen.
Fixed a bug where Hologram could not hear a catapult's explosion.
Fixed a bug where Hologram could not hear a chest being opened.
Fixed a bug where Hologram could not hear ambient music.
Fixed wrong SFX on Fire Orb item for the Hologram.
Fixed an issue where Hologram’s stamina was being drained even if standing still.
[Platforms]
Fixed noticeable freeze during Ilvar’s cinematic for all platforms.
Various fixes to engine code to prevent crashes for all platforms.
[PC]
Fixed game crashes when playing on lowest graphic settings.
Fixed an issue where mouse was not working properly for sarcophagus puzzle
Added option to choose difficulty on the game start.
[PS5]
Removed R1 + L1 button debug combination.
Fixed and issue where game fails to proceed further when player continues from Title Screen with the secondary controller
Fixed freeze when both the Silver and Hologram died simultaneously.
Fixed untranslated text displayed in the “Video' settings”.
Reduced input lag when audio setting is being changed.
Fixed crash caused by destroying a big drum at the volcano.
Fixed camera auto-centering toggle option.
[Steam Deck]
Fixed performance drops during end game cinematics.
Gamma and Brightness are now in video settings.
Improved loading time for City.
[Xbox]
Fixed a freeze when a user was switched in the main menu.
Fixed an issue where the map was not loaded properly.
Fixed various memory related crashes.
Fixed a soft lock after disconnecting the controller before the first terminal cutscene in Monastery.
Fixed a crash when players have traveled from Mines to Bridge.
[UI and HUD]
Added buff icons with timers.
Added Save function for terminal.
Added HP bar to another player.
Added option to disable sprint.
Added time stamps to saves.
Added option to leave already visited terminal without reset resources and game world.
Added “Level” text to the Upgrade Table in the Upgrade Item tab.
Added roman numbers to better identify weapon slots in the HUD and inventory.
Puzzle Sarcophagus - Input order now is not important.
Equipment attribute requirements are now shown as [Required attribute]/[Player's attribute].
Load Game screens updated.
Logo updated.
Split Screen - Leaving terminal Fixed an issue where the window after terminating a session is bound to the wrong button.
Fixed an issue where the game could get stuck when “Create Online Multiplayer” was chosen within Terminal.
Fixed an issue with the Toggle Sprint option.
Fixed an issue where equipping and unequipping items could cause goal status change.
Notifications for lost items are now displayed with red text.
Fixed a problem where UI messages were using wrong graphic assets.
Added green targeting circle for 2nd player.
Fixed an issue where the game freezes when an invite was accepted through Steam Overlay.
Fixed an issue where Terminal UI would shrink.
Fixed an issue where Points of Interest text was too small.
Fixed an issue where effect texts in the inventory tab were too large.
Fixed an issue where Points of Interest were not closed after reaching destination.
[Weapons]
Fixed an issue where Lighting Rod’s spells were cast from offset location.
Fixed VFX for Electro Axe buff spell.