Enter a world beyond imagination with The Last Oricru - Final Cut. An action RPG, The Last Oricru - Final Cut unravels in a fantasy world blending sci-fi and medieval elements to deliver an experience like no other. Seize your destiny and take your place in this adventure for single or co-op play.
Dear players,
It’s been two months since we launched The Last Oricru. We listened to your feedback and did our best to answer every single review and be active in as many discussions as we could. Based on your feedback we released a host of smaller fixes and one big update that also added a better camera, an option to remap the keyboard and controller, and even some in-game items like new armor, shields and weapons.
We’re glad to see recent reviews reflect the fact that we’ve made progress since the game’s release, and at the time of this writing 90% of them are positive.
Now we’re releasing Patch 1.2, which will polish additional bugs you’ve reported, making the online experience even more smooth, as well as adding one of the most requested features: an in-game map.
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We believe the way for The Last Oricru to grow is to listen to our community, content creators and journalists. We didn’t build the game for ourselves, but for you. And we will keep building it next year.
Thanks for your support!
And don't forget that we will be part of the Christmas sale from 22.12 with 33% discount, So if you waited till now with the purchase of the game, then it is the best time now.
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Patchnotes for Update 1.2:[/b]
UE Fixes
- Death camera added //The camera freezes where the player died
- Fixed issue with dark overlay in npc dialog widget
- Main menu option list moved down 20 units to don't overlap with TLO logo when safe zone is active
- Fix Tobias Katana weapon
- Reworked FOV - splitscreen/Widescreen //The default FOV value is automatically adjusted depending on the splitscreen and widescreen modes
- Polished healthbar visuals
- Animated material for mana bar added
- Added individual control settings (Primary and secondary player)
- New Input mapping fixes
- Prompt fixes
- Unable to skip credits fix
- Removed interaction from mappable gamepad keys
- Terminal - upgrade - upgrade/dismantle tab is only 1/4 of the screen FIX
- Main menu music volume tweaked
- Amplifying shield SFX
- Added deactivated text for disabled interactions
- Added tutorial for blacksmith kit
- Changed input to cancel map navigation from (Y) to (X)
- New voices
- Gamemap icon fix
- Dialog camera
- Coop postprocess added
- Cutscene fixes:
- Guarding prison in Monastery
- Cyris to temple
- Ratkin advance
- Ilvar dialogue
- Revive msg added
- Collision, killbox, reflections fixes:
- Prison
- Bridge
- Fix for map aspect ratio on "uncommon" resolutions
- Steamworks helper
- Incresed minimal text sizes to 18 (especially for steamdeck text readability)
- Limited settings for steamdeck
- Disabled splitscreen functionality for steamdeck at bonefire
- New Monastery map
- Added goldknights startup video encoded in intelQSV to match UE video
- Added localization for map/revive
Online Multiplayer Fixes
- AI death state replication
- Projectile spell replication
- Player "hair" replication
- Armor holder replication
- Montage multicast double trigger
- Kill box dmg replication fix
- Projectile pooling system
- Game difficulty replication implemented
- Client fall attack
- Fall damage fix
- Cranes are displayed correct for Hologram
- Fixed glitch where Silver could see Holograms weapon under his feet
- NPCs do not teleport for Hologram any more
- Hologram doesn’t look like Silver in cutscenes
- Skipping cutscenes now works better for Hologram
- Fixed barrier for Hologram that prevent him from progress to Island
- Fixed that Hologram didn’t get damage upgrade after buff
- Hologram can aim with the magic weapons
- Silver can see correct animation of Hologram aiming
Consoles Fixes
- Improved stability, runs without crashes
- Fixed issue where NPCs were levitating in cutscenes
Scripting Fixes
New feature In-Game map has been added:
Accessible in the menu (after pressing “ESC” button)
Provides Top-Down view of the current map
Various navigation points are being updated as game progress
Note: works only for host player, the Client doesn’t have the map
Tutorial for Blacksmith kit has been added
Citadel - After wedding event Broken enemies should no longer be present
City - Coop - Fixed CS with Draap - Joining Paak - Both players should be moved to Sewers
Fixed goals:
The Queen gave you the key to the uppermost part of the Citadel. Find the Cradle there and inform Brian.
Grachus gave you the key to the top part of the Citadel. Find the Cradle there and inform Brian.
The Queen wants you to deliver the peace offer to the ratkins.
Return to the Citadel to start the peace talks.
Representatives of ratkins and Naboru are waiting in front of the Citadel to start peace talks.
Gok wants you to find Draap while he holds the position.
Grachus wants you to de-ratize the top floor of this castle.
Representatives of ratkins and Naboru are waiting in front of the Citadel to start peace talks.
Fixed Marco’s dialogue after wedding event
Fixed Petra model in the Citadel on Regulus path
Fixed appearance of Brian in the Volcano on Naboru path
Fixed Titus’ dialogue in the Fortress when the player joined ratkins.