The Grand Expansion Update

Carnaval Simulator

Build & design your own parades! Create light shows, setup animatronics, use special effects, play music, and more to captivate audiences in both singleplayer & multiplayer. Inspired by real-world celebrations like Mardi Gras & Carnival of Brazil 🎊

The Grand Expansion Update has been released! After months of hard work, it finally arrived ːsteamhappyː [img]{STEAM_CLAN_IMAGE}/44737934/a005a277901839c666ec3b17aef7744f4c8c4f9d.png[/img] This update adds a lottt. Here are some of the bigger features: [h3]Fully customizable tractors[/h3] [img]{STEAM_CLAN_IMAGE}/44737934/ab8b254666fabee391af3565517c6b092490afc3.png[/img] [h3]Sparklers[/h3] [img]{STEAM_CLAN_IMAGE}/44737934/de82c31d12c40b7bcbe83f859d878a7f5d239f23.png[/img] [h3]Organization upgrade mechanic[/h3] [img]{STEAM_CLAN_IMAGE}/44737934/816ed9569fc712807611d263f540f3f205958362.png[/img] [h3]Morph tool[/h3] [img]{STEAM_CLAN_IMAGE}/44737934/b1816c61a81bcc369180287bf3ba0632d44fea74.png[/img] [h3]Letters, numbers & symbols[/h3] [img]{STEAM_CLAN_IMAGE}/44737934/0febc7daec22e1f56e898fcb80afedb0c0dead20.png[/img] [h3]Evening/dusk[/h3] [img]{STEAM_CLAN_IMAGE}/44737934/bfb1419544839f4a2dd47968290526e0e6fa6391.png[/img] [h3]Marketplace[/h3] [img]{STEAM_CLAN_IMAGE}/44737934/bd91d49ed5efd8cbd74c56f6554750f9652c2a39.png[/img] [h3]Confetti[/h3] [img]{STEAM_CLAN_IMAGE}/44737934/ed69992b4596c2a8e5fff0e855abb6e5e86f0dfa.png[/img] [h3]New smoke[/h3] [img]{STEAM_CLAN_IMAGE}/44737934/badf441bf8e8abcf11d7df80a1a917ee0dbc4d0b.png[/img] [h3]Optional parts[/h3] [img]{STEAM_CLAN_IMAGE}/44737934/eed7aa6880bb0a63f738e51eea22db59dde62e39.png[/img] And much more!! Read the full change log down below: [h2]Added: [/h2] [b]Props: [/b]>New props: letters from a to z >New props: numbers from 0 to 9 >New props: symbols ?!&€$ >New machine: fountain fireworks (regular & large) >New smoke graphics that interacts with the lights >New shapes: tube, crescent, half cylinder, rounded floor, big rounded floor, solid arch, big solid arch, parallelepiped, slope, incline, round arch & hexagon >New objects: open drum & gear >New hat: musician hat >New head: musician head >New flags: Mainz & Düsseldorf >New perk: external help [b]Features & mechanics: [/b]>Customizable front cart (!) >Challenge mode has been completely replaced by free play mode (now available without levels) >Organization progression (earn bonuses for more people in your club) >Gravity (don't break the law of gravitation to avoid penalties) >Marketplace (sell your float!) >Hide optional parts of certain props >Advanced scaling & stretching >Tractor cabin toggle (hide the cabin) >Throw confetti in first person by clicking >Honking in multiplayer >Continuous option for parade mode >Extreme difficulty (used for the ulimtate test campaign level) >Smooth rotation option >You may now set your very own preset colors >Collecting all collectables now grants you a secret option for parade mode >Laser projector is now colorable [b]Quality of Life (QoL): [/b]>Search bar in build menu >Move your camera up (N) and down (M) >Camera rotation is slightly slower but smoother >New button to enable or disable all rotations on your float at once >New letter filter >New flag filter >Music mods now allow & require icon.pngs to add thumbnails >Game music volume option in settings >Float music volume option in settings >Sound effect volume option in settings >Star difficulty for scenario levels >Steek indicator in the pause menu to see how many steeks you still have to collect per level >Loading buffer has been added to the black start-up screen >Highlight effect when clicking a buildable object >Main menu overhaul >Save & mod file animations in main menu >Rotation degree text when building >Purchase sound when you buy something (not in sandbox) >Purchase pop-up >New collectable pause menu HUD >Added tooltips to the mainmenu [b]Map: [/b]>Revamped evening/dusk time setting >Evening/dusk has been added to the random daytime cycle >All maps received small cosmetic changes >Farmlands map now has water in the ditch & windmills >Every map has a cubic ground now to simulate a cut out piece of earth >New town secret event >New church clock event >New alternative night skybox [b]Misc: [/b]>New theme: Steampunk >Over 15 new loading screens >Various new achievements >New hints have been added to the loading screen >New generic song: Night Club [h2]Changed: [/h2] [b]Important changes: [/b]>Revamped score system: more fair, undercover value system, members debuffed, rotations buffed, special effects buffed, duplications of over 10 grants you a few points instead of nothing, decorated tractor cart bonus >Size now changes the weight of a prop >Massive memory optimalizations >Auto saves cannot be uploaded anymore >Devices have been shrunk dow (amplifier, speakers etc.) >Flame machine is now more powerful: longer & brighter than ever before! >Stroboscoop & disco ball now have more realistic lighting >Snail speed is now made available without the experimental option >Intro street is now wider in the shroom town map so the floats can actually take the corner better & less likely to hit the street lights >Disco ball now has reflections >Dance floor now has a textured back side >Final test levels have unlimited time now >Turbo mode is now half as slow (still incredibly fast) >Special effects (smoke machine, flame machine etc.) now use the number keys >Forest has new cart spawnpoints >Farmland has new cart spawnpoints >Industrial Area has new cart spawnpoints >Leek object has been improved so it looks better and you may edit it by using a new color combination system >Crowds are slightly less loud >Changed collectable locations [b]Minor changes: [/b]>Renamed the flicker light to stroboscoop >Some props are unlocked at different levels >Improved certain translations >Industrial zone map has some slight model changes >Sky tube now plays the same place sound as the tube man >Unlockables UI is now longer for a better overview >Collectables UI is now longer for a better overview >Slight performance gain when loading a float in town >Loading screens with very low resolution got replaced >Small improvements for structures in shroom town >Dance floor is now more visible during daytime >Final level has a thumbnail now >Placing flags now makes a metal sound >Show elements now require show control when editing their show components >Optimized some prop colliders >Some labels are now more clear >Tooltips now pop up faster to make them more apparent >Thicker scrollbar for scenario screen >Loading workshop floats no longer sticks your scroll to the top in the load game screen >Loading workshop floats no longer sticks your scroll to the top in the parade mode screen >Main menu is now more spacious >Musical notes are now considered objects instead of shapes >City decor has new textures >Chicken has new textures >Halloween scenario level is now at dusk >Optimized show effects >Optimized citizens >Doubled loading screen hint duration >Deleting your profile will now clear any collectables you have collected >Collectables now play a sound effect to give players a hint >Changed citizen hurt sounds >Light configuration sound has changed [h2]Fixed: [/h2]>Props rotate (slewing rings) in the wrong way when rotated initially >Connecting props caused props to improperly be rotated due to the parent's rotation >Scaling caused props to deform when connected & rotated (slewing rings) >Carnival names collectable didn't show a description >Build menu didn't properly stretch for screens bigger than 1920x1080 >Version sometimes wouldn't show up in the main menu >Tractor reflection reset bug >F5 made certain values disappear >No more lag during loading screens >Remaining in the tractor during despawn now correctly exists you to the camera mode >C.A. The River Rats caused a visual issue in the scoreboard >Normal maps didn't show for mod items >Bunch of UI input fields showed up even when you don't have the required device on your float >Sometimes clicks wouldn't be registed by props to open up the detail window >Re-placing props now play the correct place sound >Trees no longer glow from a distance at night >Shoes & buttons of camper body are now in the right position >Collectable achievement couldn't be obtained >New perks couldn't be selected each day except in the former challenge mode >Moving an object to the other cart wouldn't register properly >Balance collapse fix >Undo/redo fixes >Destroyed objects now clean themselves up properly when going to the parade >Prize money was not granted correctly to the player Save compatability warning: - Some colors may reset to default & rotations may be messed up - Save your float once before building in order to transfer to the new version