Build a network of cities that produce and trade resources, upgrade your castle, and protect the cities from cheeky bandits.🔸Tinker with the economy at your own pace, and watch the charming wooden world grow into a lively and thriving kingdom.
[h1][b]MILESTONE 1[/b] - we have a "game loop"[/h1]
[b]Ladies and gentle men, we're so super happy to tell you that [i]Let Them Trade[/i] is making good progress![/b]
It has been a bit quiet since we started working on the prototype of [i]Let Then Trade[/i], lot's of work needed to be (re)done as we had to start from scratch and do everything new, since we switched to Unreal Engine 4.
But we're finally on track again, and from now on we don't want to leave the fast lane.
[h2]The First Milestone is here[/h2]
Our first, big goal was to get a "complete game loop" that also looks nice.
What does this mean?
This means that at this stage, the game is basically running and things are already happening!
Thomas has worked his incredible magic and created fantastic new assets (the game tiles and everything on them), Michael ("Hellcat") cast some dark voodoo to fill the traders, that are already existing in the game, with enough life so they can make profit yielding decisions on what resource to buy at which city and where to sell it again and last but not least, Alex and Flo joined forces for the first bit of UI!
[url=https://twitter.com/therealhellcat/status/1307288285279068160][img]https://secure.hellcat.net/spflltt/lttms1scshsat480.gif[/img][/url]
So yeah, big progress in the houses of [i]Let Them Trade[/i].
And be asured, we're already having a detailed plan on how to get to the next milestones - we will, of course, keep you very updated, so you always know what's up :-)
If you feel like you want more updates, or even give feedback and suggestions - or just want to chat with us a bit - follow us on the Tweeter and/or join our Discord:
Twitter => https://twitter.com/LetThemTrade
Discord => https://discordapp.com/invite/yaTeefS
Cheers!
[b][i]- Your Spaceflower Team[/i][/b]