Dev-Diary: Work continues on Let Them Trade

Let Them Trade

Build a network of cities that produce and trade resources, upgrade your castle, and protect the cities from cheeky bandits.🔸Tinker with the economy at your own pace, and watch the charming wooden world grow into a lively and thriving kingdom.

Updates may have become a bit sparse, but we have not stopped working on Let Them Trade! We will try to keep you more updated from now on, but only time will tell if we can manage. :) Anyway, here is a small recap of what has happened since the last update: [h1]We went to Gamescom! [/h1] If you have seen our last announcement post, you will know that we made a trip to Gamescom! If you don't know, Gamescom is a large games exhibition happening each year in Cologne, Germany. If I'm not mistaken, it is the biggest gaming exhibition in the world. Our developer Amadeus and our composer Max went there to represent Spaceflower and show Let Them Trade at the booth of ByteRockers' Games. Their feedback: Manning the booth for several days was very exhausting, but at the same time it was very fun and exciting to get the game into the hands of the players. Thank you to everyone who came by and gave the game a try! [img]{STEAM_CLAN_IMAGE}/37853833/081f96f1fde67f534334b10247fa75c351b25386.jpg[/img] [h1]We started our first (semi) public playtest![/h1] Inspired by the feedback we got at Gamescom, we started handing out the game to even more players. We started our first [b]Community Playtest[/b] with our loyal Discord members who waited patiently for quite some time. The playtest is still ongoing, but we already got a lot of valuable feedback! Between a lot of bugs and still poorly-balanced features, we got a lot of positive feedback for the game, which we are of course very happy about! If you would like to take part in a future playtest, make sure to join our [url=https://discordapp.com/invite/yaTeefS]Discord[/url]! We will inform you there if it's time to do another one. In the meantime, check out this huge and amazing map one of our playtesters made with our integrated map-editor: [img]{STEAM_CLAN_IMAGE}/37853833/58eb7cc9a02310ad6d4eb738799bdfecae0edae5.jpg[/img] [h1]We worked hard on the game![/h1] You wouldn't believe it, we actually worked on the game as well! Actually, that's where most of our time went and that's also why we haven't released a development-update in quite some time. Some things took some figuring out and many things were rebuilt. And while doing that, we most often keep to ourselves, but we are slowly figuring out that working closely with the community helps us figuring out whats best for the game a lot quicker. We will tell you more in our coming entries of our dev-diary! So make sure to follow the game and keep an eye out for new posts here on Steam! But for now, have some scribbles: [img]{STEAM_CLAN_IMAGE}/37853833/c865024ada2e224e3e83b0943fd5e44ba35256bf.png[/img] Sincerely, Spaceflower