Dev-Diary: Recording our title track with a real orchestra (Video)

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Our composer Max went to a very unique event where a bunch of indie studios got together for the chance of recording a piece of their soundtrack with an orchestra. [img]{STEAM_CLAN_IMAGE}/37853833/253118ef27c777ca1101de7a9cfb347384166943.jpg[/img] [i]Our composer Max and our developer Amadeus in the recording studios of the German Film Orchestra Babelsberg. [/i] Usually, recording your game's soundtrack with a real orchestra is too expensive for a smaller indie studio like us to handle. That's why most composers and producers use sample libraries nowadays, where they get the sound of the real instruments recorded in multiple different variations and are then able to arrange them to their liking, all without the overhead of a real orchestra. But having human musicians perform your music piece is still something different. The way they can articulate musical phrases, the many subtleties in their playing, the interaction between the different instrument groups and the special character of the room and the situation - that is something that is really hard to reproduce digitally. A piece recorded by a bunch of professionals will almost always sound better than one produced in your bedroom. [h1]The event: Live Score Berlin[/h1] But how can a studio like Spaceflower afford to do this? This is where the guys over at [url=https://www.audiocreatures.com/]AudioCreatures[/url] come in! They had the great idea to just book an orchestra for a whole day and then splitting this day up into multiple slots where different game studios could get the chance to have a piece of their game's soundtrack recorded. And that was the event "Live Score Berlin" So our composer Max and our developer Amadeus headed over to Potsdam, to get our title track recorded by the "German Film Orchestra Babelsberg". They captured their thoughts and impressions in a series of videos which we cut together as some sort of mini-VLOG. Max also explains the challenges when you have to translate digitally produced music into music that's played by real people. You can find the YouTube video below. We originally created the video with the intention of posting it on TikTok (which we also did), so desktop readers, please bring your monitors into an upright position before continuing on to watch the video! [previewyoutube=WvqOZPYTrYY;full][/previewyoutube] I think the track turned out great. What do you think, should we release the full track outside of the game as well? Sincerely, Spaceflower