The FAST WAY to create player interactions!

Hello Neyyah adventurers! Excited to kick off the new year with a new devlog! In this one, I explore the ways in which I generate changes within the prerendered world of Neyyah, cutting out any big long Blender render times and using Photoshop magic to get the job done! [previewyoutube=EywaxMLK48k;full][/previewyoutube] I didn't expect to record this video yesterday - although I had the idea come to me in the morning, due to one of the 'many hats' of solo game development I was wearing at the time: creating states / changes within the environments of my game, and how best to do this, making use of prerendered graphics (which Neyyah is comprised of: 3d modelled environments which I create in Blender then render out using Cycles rendering engine). These images are then edited in Photoshop and brought into Visionaire Studio 5, the game engine I use to create Neyyah, and which I delve into in this video (plus many more on my channel ... links below). [img]{STEAM_CLAN_IMAGE}/37531554/58a197d9f8f850a22bffb95c32a7e9df770a2b9a.png[/img] Enjoy this trip into the evolving world of Neyyah. You'll see how I cut down the render times for a specific scene in Neyyah, making use of Photoshop to generate changes in the environment or how I like to call it 'player interactions' - anything from a lever being pulled (as I demonstrate here) or even a lid on a strange pole-like contraption which the player might decide to close (or leave open). While doors may automatically close behind you in other areas of the game, once moving forward ( creating ALL various changing states in one environment could easily turn into a logistical rendering nightmare) I do like adding some more prominent interactions which the player will undoubtedly make, and seeing those changes appear in different views from the game world ... [img]{STEAM_CLAN_IMAGE}/37531554/9a500cb1436cf427245d45dc6da72a20730ec806.png[/img] Thanks for taking the time to check out this update! It would mean a lot if you subscribed to the youtube channel, as I'll be updating it a lot more this year with Neyyah related work, discussing more about going full time game dev after Neyyah's release, and, of course, exploring more of my future work on other projects I have in mind! :) 'Til next time! .YY.