We are done with probably the most emotional, optional scene in the game. (There are a few choices you will have to make, or you can choose to make, that affect some of the outcomes in the game.)
Maria (the graphic designer) shed a little tear, when she chose the sad option. “The music is beautiful and it’s so sad”, she said. John (the game designer and writer) just smiled, because that is the reaction, he hopes some of you will have.
It will be exciting to see what choice you will make, and how you react to the outcome of your choice.
We are now building the end of the game and will soon start a second round of player testing, so we will know better if one of the puzzles are too obscure, or any of the action sequences are too difficult or easy. We will at the same time try to find as many bugs as possible and fix them! (We normally often test for bugs and fix them, so hopefully you will have a nice experience a little later this year.)
So, it’s going really well and we can hardly wait for you to try and see all the crazy, cool stuff we have put in the game! Like the one animation Maria spent 8 days making!
We hope you will have a nice day.
- John & Maria
Professional Villains