The “Blood Flowers” full version is here!!!

苍白花树繁茂之时Blood Flowers

A puzzle & plot single-player game. It all starts with the falling star ...... Through the puzzle, find the childhood memories while gradually unraveling the truth of the "Blood Tree Plague" hundreds of years ago.

Hello everyone, I'm Ocarina! The countdown to the full release of " Blood Flowers " has begun! During this time, our team has grown from 3 to 8 people, with the number of cats increasing to 6. The new programmer also brought a lop-eared rabbit named "Latte," and the diversity of the entire studio has greatly improved! Of course, I am still at the bottom of the food chain. This won't change. Just like our original intention to create a good game won't change. Just like the protagonist in " Blood Flowers " who fought against the meteor and brought a curse of darkness that lasted for hundreds of years, the desire to protect our family will never change. For this official release, we have mainly added the following content: [h2][The following contains spoilers, so please be careful if you haven't played the EA version.][/h2] [h3]Current version status:[/h3] The proofreading has optimized the entire English text. A second possibility was added for Sue Bai's life path, and as a result, the fate of Bai City has diverged (a new game ending was added). A small compensation was given to Sue Bai and her father to face the past. Some additional details were added to the relationship between Professor Zhang and Dean Bai. Some CG images were optimized, and a new CG image for the eldest niece was added. Save and load functions were also optimized to ensure smooth operation. Several bugs were fixed, including but not limited to: scenes freezing during the transition, inability to interact in some rare situations, audio glitches, certain achievements being unattainable, save/load achieves, interface display errors when zooming in/out, freezing during puzzle solving for the Wooden box and Huarong Road, misplaced interaction for ball-rolling puzzles, and a host of other minor issues that were fixed on the fly. [h3]Why switch to the official release:[/h3] " Blood Flowers " is our first released work. We stumbled our way here today and met many people who helped us. We are very grateful to everyone who participated in the “Blood Flowers” development and provided feedback! The reason for the "official release" is to make it available in its final version and to mark a small milestone for our team's growth. However, it does not mean that we will stop updating " Blood Flowers ", and exploring its characters and stories. [h3]What are we planning to do next?[/h3] The first is the related branching story of "Blood Flowers". Friends and family who have played the game should have seen some possibilities beyond the main storyline in "The LanZhuTang Notes"! We will continue to expand on these ideas. Next, in the same world system, but further into the unknown and unknowable "Sea of Bubbles," we are also working on the development of "Yog-Sothoth’s Yard". Both stories have some connections to each other, and interested players can explore them. [spoiler] Oops, I accidentally revealed it! A major event!! The entire Bone Nail Studio has been swallowed up!! We're doomed!! [/spoiler] "Yog-Sothoth’s Yard" expands our worldview and is a small step forward in gameplay exploration. We have always believed that making a single-player game should be enjoyable (S.I.D is coughing blood in the background), but it's not just about storytelling, it also needs to be fun. To achieve this, we have put in a lot of effort and sacrificed our health in various ways (I am coughing blood on the keyboard). At present, we can only say that our vision and boundaries have once again expanded. [spoiler]Yes, our vision has expanded, we have seen ■■■■■, and we have gained some strange knowledge!!!! [/spoiler] Recently, our team has experienced many things, we have (been forced to) move and some of our colleagues have suffered a lot in their personal lives. Two of our colleagues have problems with their lumbar spine. Nevertheless, we have survived! We will continue to live, make games, and make better games. Every bit of support is a light on our journey. Thank you very much for reading this far!! [spoiler]Experts! Please don't leave yet! Please give us a good review!!!! [/spoiler] Recently, our team has experienced a lot of changes, such as moving to a new location, and some of our members have faced many personal challenges, such as back problems. Nevertheless, we have overcome these obstacles and survived. We will continue to live and make games, better games. Every bit of support from you is a ray of light on our journey. Thank you very much for reading this far! [spoiler]Hey, senior players! Don't leave! Please give us a good review![/spoiler]