I dug a big hole for myself

苍白花树繁茂之时Blood Flowers

A puzzle & plot single-player game. It all starts with the falling star ...... Through the puzzle, find the childhood memories while gradually unraveling the truth of the "Blood Tree Plague" hundreds of years ago.

Hello everyone, I am the game mover Ocarina who is getting a little fatter every day. And speaking of fat, Crazy Thursday is a non-event in the local area? Let me miss the opportunity to burst fat overnight. Recently we released the DEMO page on STEAM [Bloody Flowers], and then several brothers in the studio jerked the cat every day and prayed: one more player to play our game, one more player to play our game, another one more......... There is not anything that can help. [img]{STEAM_CLAN_IMAGE}/42704084/6a571a6c38a61b4c2878b43e7ada043d81d02691.jpg[/img] (By the way, did you know that the search for Lycoris emojis is all Klee's?) (If you have any more Chisato emojis, please make sure you send them to me! With our cats to say thanks!!!) Although a few people played the DEMO but gave us a lot of valuable advice, I have all pulled out a small notebook to record down! Especially the exit, check, package interaction, and the music part, are scheduled on the arrangement! Sorry! We were really not careful enough about the interaction before! In other cases, we have recently encountered several bad files in other games we play on STEAM, which makes us very nervous, and we are afraid that we will fall into the same pit after landing. So we are recently making a big deal with our programmer, and we hope that the archiving will be good. (Mourning the broken keyboard ............ while we were testing the archive) Speaking about the development, we have fallen into the technical pit before, it is known that our programmer has only one brother and the owner of the studio cat Jiabai (how dare you assume the gender!!!) And also responsible for part of the art. The awesome point is that he can almost be considered a full-stack engineer. The not-so-awesome point is that we don't seem to use any server knowledge except to study steam's achievement system ...... Then he gave us a whole separate set of plot editing tools. It means, there are a lot of features, very comprehensive, theoretically, everything can be supported, but what exactly we want has to be mentioned on the spot. So our work scene is: Ocarina : One more version! Add two scenes! Jiabai: Wait, I add a table. Ocarina : STORY re-matched! Jiabai:Wait a minute, I'll add a field. Ocarina : Did I just waste the story ............ To get back at Jiabai for making me do a lot of work, I brought up a bunch of new requirements for him. Theoretically, moving along this path, we can put scene exploration, plot, and puzzle solving together nicely throughout the game. In reality ............ this is a long way to go for the entire Bone Nail Studio to achieve this goal. But! No matter! Let's move forward! Let's do it! Making games makes me happy! (You guys wait, I'm going to fill two shovels of dirt in the pit for Jiabai............) [img]{STEAM_CLAN_IMAGE}/42704084/cb798a0abd30329994621d281bd2bac9ea00eee6.jpg[/img] Anyway, the increasingly complete (and complex) editor has given us more possibilities for plot expression, and all of us have been working on this piece recently. Another good news is that when our page is uploaded, several buddies who have done games together before have expressed their desire to join, and soon our cast will go from three people and one cat to six people and four cats! One of the brothers who is joining us in a month, from 0 cats to a family of two cats, really congratulates ah! In such a short time, adopted by two cats, he must have some kind of natural potential ............ Finally, a list of the recent updates. 1 Speed up the walking speed of the adult characters 2 Increase the tips for checking the bag 3 Optimized the achievements of STEAM platform and fixed the bug of not being able to get achievements 4 Increase the achievements that can be obtained 5 Drop points of dropped reading items (linked together can be used as reading the Notes of LanZhuTang) are adjusted to be more conducive to collection 6 Fix the bug of closing part of the interface 7 Optimize the room jumping in the linear exploration plot part, reduce the invalid time 8 Optimize the light effect of some scenes Coming soon: Interface interactions and background music section, and most important: the subsequent episodes continue to be improved. Thank you very much to all of you who have been following us! We warmly welcome you to follow us on the STEAM platform, follow, add a WISHLIST, or whatever, thanks for your reading is our greatest encouragement!