Swing and dash across the wasteland to slay monsters, smash loot pinatas, and synergize your upgrades with powerful weapons in this co-op roguelike shooter!
WOAH, that is a BOLD title!
But yes, it is our biggest update yet.
Since the last time we came out of our caves, we've been hard at work reworking many systems from scratch to deliver some significant changes to how the game is fundamentally played.
This has resulted in a massive update with a lot of new content, but more importantly, the Game's main objective has changed, and that will have a lot of ripple effects going forward!
Now instead of surviving for 10 minutes, the game is now about completing objectives! There's also a completely new Game Mechanic: Devices, which are cool throwables that have different effects.
That's not all: during the match, you may stumble upon Random Events, Piñatas might drop some different pickups, you'll face new enemies, and more!
Oh, and did we mention you can now play all of that in offline single-player?
[h1]Features[/h1]
[h2]New Game Mechanic: Objectives![/h2]
We've completely revamped the Main Objective of a Picnic! The game is not about surviving a timer anymore, now it's about completing objectives and defeating bosses!
It's not only that but the longer the Picnic takes, the more difficult the game becomes 😈
[h2]New Game Mechanic: Devices[/h2]
[h3]Device: Estalo[/h3]
This isn't your regular bombs! Estalos are special grenades that bounce and might explode at up to 3 times! Each time it explodes it deals damage to enemies inside its area.
[img]{STEAM_CLAN_IMAGE}/43314424/3d92fab8908f3369ae907e7e88fb3ba8117f2aae.gif[/img]
[h3]Device: Chamusca[/h3]
Burn the world with Chamusca! A device that creates a fiery area that deals damage over time to enemies inside!
[img]{STEAM_CLAN_IMAGE}/43314424/08ee197fb4b3c8be93ccbcc5be7fefd520f3c410.gif[/img]
[h3]Device: Friaca[/h3]
Absolute Zero Chills with this one! Stop enemies in their tracks and make it easier for you to explode their faces!
[img]{STEAM_CLAN_IMAGE}/43314424/a7e36320f409f7b3acfbd235a3fc8e0cdea6b08d.gif[/img]
[h2]New Game Mechanic: Events[/h2]
During a Picnic, you might encounter special "happenings" that the Zone might spawn. These are special Events that you can participate in! But beware because the Zone has a chaotic personality so be careful before interacting with Events!
New Events will be introduced in the future!
[h3]New Event: Offerings[/h3]
The Zone will hide this event on the map, you need to find it to receive its rewards, but beware! It's not the Zone who's making an offering, YOU are the Offering...
[img]{STEAM_CLAN_IMAGE}/43314424/b6909d47ebd24ee243184657076302ea29e22cc4.png[/img]
[h2]New Game Mechanic: Vacuum Drops[/h2]
Now you can find new things hidden when breaking those Yellow Rocks! These are Vacuum Pickups, they do what their name say: they suck either the XP or Pebbles on the map to you!
[h3]XP Vacuum[/h3]
[img]{STEAM_CLAN_IMAGE}/43314424/50128e1f1e247194f1b284332b41bf5ff29b69e5.gif[/img]
[h3]Pebble Vacuum[/h3]
[img]{STEAM_CLAN_IMAGE}/43314424/1dff7e2a164d5e1fb5071a77a3a99e1fbd39ddf0.gif[/img]
[h2]New Enemy: Wisp[/h2]
[img]{STEAM_CLAN_IMAGE}/43314424/1956085e9a4019035951808a6fe10da7a3032f46.gif[/img]
[h2]New Enemy: Charger[/h2]
[img]{STEAM_CLAN_IMAGE}/43314424/e6db67d6fb1bb2b773a20920ca2e34ba43d18a2f.gif[/img]
[h2]New Drop System[/h2]
We've revamped how XP and Pebble drops work, now they can merge! Not only that but they are way more performant and the game should run much smoother when there's tons of drops on the map!
[h3]XP Merge[/h3]
[img]{STEAM_CLAN_IMAGE}/43314424/610a529b0ffd6b26fdb12178e17a4b7fdf7496c0.gif[/img]
[h3]Pebble Merge[/h3]
[img]{STEAM_CLAN_IMAGE}/43314424/7cd94baa6cfb3e91167794ab9f8b9681f3ddc4d1.gif[/img]
[h2]New Character Animations[/h2]
[h3]Take Damage[/h3]
[img]{STEAM_CLAN_IMAGE}/43314424/e01fcb842bdc643cf60cb63c5ec247d11a8f68e9.gif[/img]
[h3]Low Health[/h3]
[img]{STEAM_CLAN_IMAGE}/43314424/b20e2162cfe96f5e7f0ad126bfdb02d6c4922be2.gif[/img]
[h2]Match Flow Improvements[/h2]
We've removed the map that players spawned in before the Match starts. This means there's less friction from when you press Play to actually Play the game.
Now players will drop right into the map, the Upgrade popup will appear, and the match will start once everyone has chosen!
[h2]Rebalanced... everything[/h2]
Yep. Every weapon, upgrade, XP curve, drops, enemies, and enemy waves were rebalanced or changed in some way...
I'm not going to write everything here because this patch notes would be so big that you'd be spending the next 4 hours reading it. It's totally not because it's too much, and we didn't even keep track of everything...
[h2]Camera Improvements[/h2]
You'll notice that the game feels much more comfortable when fighting airborne enemies. This is because we changed how the camera behaves when looking up after certain angles. Grass won't get in front of the camera anymore, and the game will be framed better when looking up.
[h2]Visual Improvements[/h2]
Lots of visual improvements on the map
[list]
[*] New Graffiti Decals
[*] Better 3d Models
[*] Improved Textures and Shaders
[/list]
Added a new Dither Effect for grass and the player character when the camera gets too close.
[h2]Misc[/h2]
We've done a ton of optimizations, and the game should run much better on low-end machines!
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[h1]Director's Commentary[/h1]
This was a big one!
The team is super proud of achieving so much in such a short period of time. And it doesn't stop here! Did you notice a small easter egg plastered across this entire update? No? Go back and look at all the GIFs and see if you notice something...
Yep. That's our new map!
This new map will be coming soon to the game, so you can expect more info to drop in the coming weeks!
If you were a member of our Discord.gg/bitcake, you'd have already seen some teases of it. If you aren't a member yet, join us there!
We are also cooking more Events, some cool mechanics, and the boss fight we teased last time is getting better and better 😈. Check our Discord for updates and sneak peeks of the boss fight as well!
See you all in the next update,
Cheers!