New Update is Live! Little Mac Remake, AMD Crash Fix and more!

Atomic Picnic

Swing and dash across the wasteland to slay monsters, smash loot pinatas, and synergize your upgrades with powerful weapons in this co-op roguelike shooter!

Hey everyone, let us start by saying the AMD Crash should be fixed now! Sorry it took us this long! On other news, there's some new juicy stuff on this update like Inverted Y and X options, separate Volume Knobs and a new Upgrade: Walkpod! [h1]Features[/h1] [h2]New Little Mac[/h2] [list] [*] Little Mac has spent some time training and came back with new attacks and abilities! [/list] [h2]New Upgrade: Walkpod[/h2] [list] [*] Every time you Fast Reload your weapon, summon a Sound Pulse to damage enemies all around you! [/list] [h2]Improved Progression[/h2] [list] [*] We took a hard look into how the game was played and we made some improvements to overall match time and wave balancing. Both Bosses should appear much faster and match times should be reduced by a bit! [*] Increased XP Gain during matches [/list] [h2]AMD Crash Fix[/h2] [list] [*] Sorry it took us this long, but the game should now be playable on older AMD Cards! [/list] [h2]Invert Y and X Axis![/h2] [list] [*] For those of you who couldn't play the game before due to this missing option, now you can properly play the game! [/list] [h2]Separate Volumes[/h2] [list] [*] We've separated Ambience, Music and SFX Volumes so you can have better control of those while playing! [/list] [h1]Director's Commentary[/h1] Let me start by saying that I'm sorry it took us this long to fix the Crash that was affecting some of you guys. I'm sorry and we'll try to do better in the future and fix those important issues much quicker! Also thanks a ton for everyone that participated in our Open Community Playtest on Thursday this week! It was amazing and everyone tried some cool new secret features that aren't in the game yet I can say this: There will be more playtests in the future! Onto more important news! I have an important announcement to make: [i][b]We will be closing down the Demo starting on December 1st![/b][/i] As we gear towards our Early Access release, we need the team to focus on some huge new features and improvements to the game, this means it's better for production of the game if we only have one version of the game to focus on. Because of this we decided to sunset the Demo starting December 1st so we can double down on making what matters: the Early Access version! I want to add that we will keep doing Community Playtesting before EA Release, so if you want to participate join our discord @ discord.gg/bitcake! We can't wait to show you more!