Swing and dash across the wasteland to slay monsters, smash loot pinatas, and synergize your upgrades with powerful weapons in this co-op roguelike shooter!
[b]Hey Loners![/b] We have big news to share. If you tuned in to the OTK Expo today you may have already heard: [b]Atomic Picnic will hit Early Access this September. [/b]
But that’s not all, [b]we are kicking off a new playtest right now[/b]. If you’ve playtested the title before, you have access here on Steam and can jump right in. If you haven’t yet, head over to [url=OTK.to/AP]OTK.to/AP[/url] to join the community and get your Steam key.
The feedback that you’ve given us in the last playtests has had a major impact on our development. Check out a new trailer with some of what's new, and then read on for all the details:
[previewyoutube=ZixwTCXjqAY;full][/previewyoutube]
[b]New Features[/b]
[list]
[*] New weapon: the powerful Pistol!
[*] New Mini-boss: Jonathan, a Turtle mini-boss that can be found in the Twilight Dam map.
[*] New Enemies: Flying Shooter that sprays a pattern of shots, and JellyEgg who spawns several Mini Jelly.
[*] New Upgrade (Curio): Doom on Device, adds a Doom effect on the enemies that are hit by your device.
[*] New character skills: Both active and passive skills (more details below)!
[*] New character base statistics: Each character now has 4 different base stats.
[*] New device models: Your grenades have new looks.
[*] Hidden OTK influencer tags
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You read that right, [b]each character now has their own abilities[/b]. More info on each:
Active abilities, activated by pressing the ‘Q’ key:
[list]
[*] Hani / Handyman: Hani charges his hammer and smashes it on the ground, damaging enemies and healing teammates. He can charge the hammer for up to 3 seconds, the longer the charge and more damage taken while charging, the more damage and healing he does.
[*] JD / Tacticbot: JD summons a flying drone that follows him around and shoots enemies.
[*] Bonnie / Dive Bomb: Bonnie jumps into the air and lands with an impact that deals damage in an area around her.
[*] Ash / Dash Bomb: Ash dashes through the air, ending with an explosion that deals damage to nearby enemies.
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Passive abilities, always affecting individual characters:
[list]
[*] Hani / Closer: Hani does more damage per each nearby enemy, up to 20% more damage.
[*] JD / Multitap - When JD throws a Device, he causes all Fast Reloads Curios to activate automatically.
[*] Bonnie / Headbutt - When Gear Dashing or Super Jumping through enemies, Bonnie deals damage and applies the Concussion debuff. Concussion slows enemies.
[*] Ash / Scout: Ash has one extra Air Gear charge.
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These Passive Skills are now affected by Mementos too:
[list]
[*] Hani Passive Skill is now affect by Area Size
[*] Bonnie Passive Skill is now affected by Cooldown and Damage
[*] JD Passive Skill is now affected by Cooldown
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[b]New UX / UI Elements & Changes[/b]
[list]
[*] New screen: Start a Picnic
[*] A new map selection screen to check which maps you have unlocked or not (still with placeholder graphics)
[*] New UI background
[*] Animated background in all screens
[*] New game flow: Removed main menu
[*] New Esc menu
[*] New social tab with Steam friend list display
[*] Now players can join others when already inside their own Camp
[*] Now if the player is solo on a hosted Camp the game will auto change to single-player mode (no connection needed) during a Picnic
[*] New Discoveries screen unlock animations
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[b]New Audio: [/b]
[list]
[*] Healing Shrine SFX
[*] Offerings SFX
[*] Loner's Camp OST
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[b]Balancing & Other Changes:[/b]
[list]
[*] Overall rebalancing to make game harder
[*] Harder mini-bosses
[*] Harder enemies
[*] Rebalanced time needed to revive others
[*] Weapons fast reload thresholds balancing
[*] New XP curve
[*] Rebalanced Mementos
[*] New Berserker VFX
[*] Controller Support now working for Social screen, and Start Picnic screen
[*] Teddybear and some other AoE Curios now break destructible items
[*] Added a delay after the players complete a Picnic (kill the final boss), so they have time to collect the loot before the End Game screen shows up
[*] New camera configuration for all characters
[*] New animation for Map selection screen
[*] Increased Air Gear invulnerability, or iFrames time
[*] Changed the active abilities UI (Devices, Air Gear, Active Skills) to fit the new Active Skills button
[*] Changed the Discoveries screen to allow for more Discoveries on the same screen, and fill the whole screen area
[*] Restricting Steam join to only when inside Camp
[*] Performance changes in Loner's Camp scene related to shadows
[*] Rework on enemy despawn system to deprioritize enemies that are not actively engaging in combat, and are not being seen by players
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[b]Fixes:[/b]
[list]
[*] Rework on Jellyfish shield code that fixes some Curios that bypassed Octavio’s shield
[*] MiniJelly base stats fixed
[*] Ricochet ability now working properly
[*] Changed Memento title instead of Curio in the Tab screen in-game
[*] Rojo device area preview size is now the same as its collider
[*] Ghost story now dealing damage to all enemies
[*] First upgrade no longer automatically selected when using a mouse in the Level Up screen
[*] Peace Time title now showing up when a boss is killed
[*] All maps no longer use the same enemy configuration
[*] In the in-game HUD, in the Objectives widget, the Jelly Fish boss's name is now correct (Octavio)
[/list]
As you can see, there’s a ton of new stuff to check out in this playtest. But heads up on some known issues as well…
[b]Known Issues:[/b]
[list]
[*] Some buttons have localization for gamepad support, and the strings go beyond the intended area
[*] Active Reloads and other gameplay mechanics used in the Camp should not count towards the Discoveries
[*] Some new upgrades still don't have detail stats in the Level Up screen (the lower text with stat changes)
[*] In the Twilight Dam map, the collision in the Dam area can cause the player to not move properly
[*] Discovery "Starting with the basics": Tracking each enemy defeat multiple times on clients
[*] "Peace time" text does not show up properly after a boss is defeated.
[*] Hani's active skill can have an animation glitch if used right when the character levels up
[*] Ping icons are not disappearing, and will accumulate in the map
[*] Some projectiles VFX do not disappear
[*] MiniJelly and JellyEgg are not being damaged by some curios
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Get to testing, and let us know what you think here on Steam and in [url=www.discord.gg/atomicpicnic]the Discord[/url]!