The big day has come!

Diplomacy is Not an Option

Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?

[img]{STEAM_CLAN_IMAGE}/37469956/38e9866c2d7ce7c8214580135d9cebd36011450f.png[/img] Good Lords, Fair Ladies! This time we won't bother you with long-reads. As we have only one news:[b] today Diplomacy is Not an Option leaves Early Access[/b]. This means the long-awaited single-player Campaign has finally made its way to the game. The Campaign that has several plot branches and choices for you to make. It is your decisions that determine an ending of the “My Lord” and his friends' journey. Apart from that, we added Steam achievements and Twitch integration. Yet it's far from over. Not even close, as we do continue to develop and support the game. And we'll be back with more announcements and updates in the future. In the meantime, would you please welcome Diplomacy is Not an Option 1.0.! [previewyoutube=bLtUEwusK7w;full][/previewyoutube] Thank you for your faith in us and patience during all these years! But we don't stop working on the game with 1.0 release. We still have more to add - and our plans you can see in the roadmap below! [img]{STEAM_CLAN_IMAGE}/37469956/ded173a4f746e97741bacb4977906824f4b22b66.png[/img] The full list of changes traditionally lays under the cut. [expand type=details] [b]Release 1.0[/b] [b]Features[/b] [list] [*] Complete Story campaign with 3 plot branches, 6 possible endings, and 35 missions on total; [*] 2 new difficulty levels for the Campaign mode: “Pure insanity” and “Your worst nightmare”; [*] Achievements; [*] Twitch integration; [*] Additions to the Sandbox mode: [olist][*] Sarranga troops and Sarranga “Barracks” where you can hire them; [*] New enemies from Sarranga faction, Undead faction, and Royal army; [*] New surroundings: Rothglen hills, Sacred forest, Niniende highlands, Uncharted wilds, Abberlore valley, and Rusted wastelands’ variations. [/olist][/list][b]General[/b] [list] [*] We’ve completely redesigned the disease mechanics. Now your citizens are automatically cured from all the diseases in the Hospital's and First Aid Tent's affected areas. These two buildings differ from each other only by their working range; [*] New building: First Aid Tent; [*] The “Common Wards” research has been removed. In its place we put the “Apothecary powder” research that increases the movement speed of sick citizens; [*] The health regeneration of melee warriors has been significantly increased. As a consequence, the “Warchestenshire Oat” research, responsible for the health regeneration of Horsemen, has been removed; [*] Performance increased. [/list][b]Improvements[/b] [list] [*] Berry bush's panel improved: added a timer counting down until berries are ripe again; [*] From now on, the “Show units through obstacles” option is by default enabled; [*] Multiple SFX improvements and fixes (including increased time interval between voice notifications of enemy attacks); [*] Multiple UI and UX improvements; [*] Some visual improvements. [/list][b]Balance[/b] [list] [*] “Burrdam Chimera”: [olist][*] Explosion delay: 2 s → 0,5 s; [/olist][*] Wooden gates: [olist][*] Durability: 320 → 450; [/olist][*] Wooden tower: [olist][*] Durability: 280 → 350; [/olist][*] Wooden wall: [olist][*] Durability: 100 → 150; [/olist][*] Watchtower I: [olist][*] Vision range: 22 cells → 24 cells; [/olist][*] Watchtower II: [olist][*] Vision range: 32 cells → 36 cells. [/olist][/list][b]Bug Fixes[/b] [list] [*] Bug that prevented the appearance of the next attacking wave direction indicator on the mini-map until the current attack was repelled; [*] Bug that prevented the selection of some wooden walls after double-clicking on a wooden wall; [*] A very rare bug with black holes showing up on the map after loading a save; [*] Multiple localization fixes. [/list][/expand] [i]Yours, the Door 407 dev team[/i]