Major post-release patch!

Diplomacy is Not an Option

Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?

[img]{STEAM_CLAN_IMAGE}/37469956/dbfc62b57ae4b337e2035e0e393221ab7f35a9fd.jpg[/img] Pupultas! As we mentioned, we don’t stop improving the game. This patch brings some requested changes. So, what’s in there? Well, let’s start with something you’ve been waiting for: balance. We’ve changed a bunch of the most infamous missions. As such, in the mission [i]Off We Go, My Lord![/i] [b]you won’t meet the constant stream of drunkards[/b] from the nearby beer festival anymore. Ozzy missions have also been changed - waves there are now a bit easier. We’ve also made some quality of life improvements. As such, now resources received from trading and exploring (by any means that don't involve workers hauling them physically) are being distributed between all storages and granaries equally (somewhat). And of course there are some bug fixes. Achievement hunters will be glad to know that One Rabbit Stew Comin’ Right Up achievement should now work properly! And as always, the full list of changes is under the cut! [expand type=details] [b]Small Update 1.0.22[/b] [b]Improvements[/b] [list] [*] Resources received automatically (e.g. bought at the Market or collected from Carts) are distributed equally among your Storages or Granaries. Resources are also expensed evenly (with some accuracy); [*] We’ve changed the Attack order. Now it is called Attack and move. Previously, when receiving the order your troops did not engage in combat with enemies they faced on their way to the target. From now on, in a similar situation they will fight. The order can be given using a button on the control panel or by pressing the “F” key and then clicking LMB on an enemy. You can give the old Attack order by pressing RMB on an enemy (your troops will ignore other hostiles in this case); [*] Autosaves are disabled when exiting to the main menu, as well as if the paused game is minimized; [*] Improved Twitch integration. The interface became more illustrative, in addition, the minimum number of subscribers for a raid has been reduced to 10; [*] Some UI and UX improvements; [*] SFX improvements and fixes. [/list][b]Balance[/b] [list] [*] “Off we go, My Lord!” mission: [olist][*] We canceled the beer fest near Rothglen, accordingly, its visitors will no longer disturb you (there will be no permanent attacks on your settlement from now on); [*] Enemy attacks (starting from the 6th) became a bit weaker; [*] There are more resource sources on the map; [/olist][*] “The Fleet of the Resistance” mission: [olist][*] Time intervals between attacks has been increased; [*] Attacking waves are slightly rebalanced; [*] More resource sources on the map; [/olist][*] "From the fire into the frying pan", "How do we get to the Cutthroat Castle?" missions: [olist][*] Changed map generation settings: there are more mountains in the South, which makes defending a settlement a bit easier; [/olist][*] "Saving private the Bloody" mission: [olist][*] More carts appeared on the map; [*] More Soul Crystals can now be obtained; [*] Time intervals between attacks have been increased on Ultra-hardcore, Pure insanity, and Your worst nightmare difficulty levels; [/olist][*] “Assimilation process” mission: [olist][*] [spoiler]Bug nests[/spoiler] spawn significantly fewer enemies on the A Walk in the Park and Challenge Accepted difficulty levels; [*] The number of [spoiler]reputation points[/spoiler] required to win has been reduced on the A Walk in the Park difficulty level; [*] [spoiler]The resistance to ranged attacks of Messengers of the Gods no longer increases with each new ritual. (From now on, when a mob of archers or crossbowmen shoots at Messengers, you will get reputation points faster)[/spoiler]; [/olist][*] "What the heck are you?", "Something's wrong down here" missions: [olist][*] Simplified attacking waves; [*] Increased time intervals between attacking waves (starting from the 6th); [*] Changed map generation settings: there are more mountains, which simplifies defense, also resource sources are no longer generated where [spoiler]Ozzy[/spoiler] lives; [/olist][*] “Monster slayer” mission: [olist][*] Significantly simplified attacking waves; [*] Increased time intervals between attacking waves (starting from the 6th); [*] Changed map generation settings: where [spoiler]Ozzy[/spoiler] lives, there is more room for maneuvering; [/olist][*] “The Long Walk" mission: [olist][*] Strengthened attacking waves on Ultra-hardcore and higher difficulty levels; [*] More enemies on the map (especially on the approach to [spoiler]Niniende[/spoiler]); [*] More wood lying freely on the A Walk in the Park difficulty level; [/olist][*] Ozzy Boss (on Pure Insanity and Your Worst Nightmare difficulty levels): [olist][*] Health Reduced; [*] Damage and maximum number of targets reduced for the [spoiler]Forced Intermission[/spoiler] ability [spoiler](while Ozzy cocooned)[/spoiler]; [/olist][*] Nightmare General: [olist][*] Enemy detect range: 8 → 7 cells; [/olist][*] Healer, Priestess of the Bombus cult: [olist][*] Training time: 25 → 12 seconds; [/olist][*] Soul Crystals: [olist][*] Changed the hitbox size. Crystals are now easier to pick up. [/olist][/list][b]Bug Fixes[/b] [list] [*] Bug that may prevent the unlocking of the "One Rabbit Stew Comin’ Right Up" achievement for some players. (Unfortunately, if you didn't get the achievement, you will have to fulfill the conditions to unlock it again); [*] Bug that caused very large enemies (such as [spoiler]Messengers of the Gods[/spoiler], [spoiler]Defiled Father of Heffalumps[/spoiler]) to not attack closer targets when chasing an enemy; [*] Bug that caused Ozzy to take no damage when using the [spoiler]Fan Support[/spoiler] skill or when [spoiler]casting a Meteor[/spoiler]; [*] Canceling the Attack Point order with Troop Stop button no longer changes the priority from Attack the Strongest Target to Attack the Nearest Target for War machines; [*] Multiple localization fixes. [/list][/expand] [i]Yours, the Door 407 dev team[/i]