Another post-release patch!

Diplomacy is Not an Option

Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?

[img]{STEAM_CLAN_IMAGE}/37469956/a7ff76117c854e26e9b7d007455ed243324c0e9a.jpg[/img] Pupultas! We are back with a new round of fixes and improvements. So, what has changed? First of all, we’ve greatly improved the performance of cutscenes — now there should be less issues. We’ve also made it easier to find stuck workers. Red lines connecting stuck workers to the building they work in were added. “Burrdam Chimera” now can perform a weak melee attack. Its main purpose is to improve control over the unit, allowing it to be sent directly at an enemy — no need to press RMB behind enemy lines anymore! This time balancing changes affected the Temple of Joy mission. There are now more resources on the map and your castle is surrounded by more mountains. Some intervals between attacking waves were also increased! Many changes and improvements were made in multiple localisations. Don’t forget to leave your feedback on the translations too! Meanwhile, we continue working on the Undead branch. See you soon with more news! P.S. The complete list of changes, as always, is under the cut. [expand type=details] [b]Small Update 1.0.24[/b] [b]General[/b] [list] [*] Seriously improved playback of the in-game cinematics in the Campaign mode. Fixed cases of desynchronization between bubbles and video, improved stability of playback speed; [*] Improved the indication of blocked workers to make them easier to track. When selecting a building, a red dotted line is drawn between it and assigned workers who can't reach it. [/list][b]Improvements[/b] [list] [*] “Burrdam Chimera" can deal damage without exploding. We've added spikes to its barrel so that an “operator” can engage enemies in close combat; [*] Added the visualization of [spoiler]an area of effect[/spoiler] for the Ozzy's [spoiler]“Forced Intermission” ability[/spoiler]; [*] Faster troop regeneration has become a separate passive skill of melee troops; [*] Troops executing the “Attack and Move” order on an enemy building ignore enemies that are encountered on their way. In other cases, the "Attack and Move" order works the same way as before: your troops fight other enemies while approaching their main target; [*] Some UI and UX improvements; [*] Some SFX improvements and fixes; [*] Some visual improvements; [*] Slightly increased the game’s performance. [/list][b]Balance[/b] [list] [*] The “Construction of the Century” mission: [olist][*] Increased the time intervals between attacking waves (starting with the 4th one); [*] Weakened the 3rd attacking wave; [*] More resource sources on the map. Sources of Stone and Iron appear more often on the sides of the mountains close to the Townhall; [*] More mountains protecting the Townhall; [/olist][*] A large number of Soul Crystals can now be obtained by killing extremely powerful enemies ([spoiler]Nightmare General[/spoiler], [spoiler] Emperor Crab[/spoiler], [spoiler]Bug Queen[/spoiler], [spoiler]Ancient Heffalump[/spoiler], [spoiler]Defiled Father of Heffalumps[/spoiler], [spoiler]Feisty Lizard[/spoiler]). Completing the “Soul steal” research is not required!; [*] On the “Challenge Accepted” difficulty, in some cases the duration of the countdown for attacking waves has been increased (200 → 300 sec). [/list][b]Bug Fixes[/b] [list] [*] A bug that could prevent some enemies from taking damage from arrows in certain situations. (This was most often noticeable when facing tall enemies, such as Grim Pilgrim); [*] A bug that made it impossible to complete the tutorial step related to magic. (When players have spent their Soul Crystals before this step); [*] Severe localization fixes and improvements. [/list][/expand] [i]Yours, the Door 407 dev team[/i]