The Backrooms Game 1.02.000 Release On Steam!

The Backrooms Game FREE Edition

Nothing but the stink of old, moist carpets, the madness of mono-yellow, and the blinding light of fluorescent bulbs at maximum hum-buzz. Over 600 million sq. miles of randomly segmented rooms. God save you if you hear something wandering nearby, because it sure as hell has heard you.

Here are the changes since the previous version back on itch.io! 😊 Happy noclipping, David III Founder/CEO/Lead Developer Pie On A Plate Productions [h1]The Backrooms Game 1.02.000 Update Log - 7/25/19[/h1] [h1][b]New Additions (11):[/b][/h1] -Added new ceiling tile -Added new special ceiling tile 😏 -Added new way for madness to increase -Added new madness effects (3) -Added more quality settings to options menu -Added “Fastest Time” to possible highscores -Added hints on death screen -Updated settings menu UI to look a bit nicer -Updated calm/exit game UI [h1][b]Changes (11):[/b][/h1] -Changed watch prompt text to make it more obvious that player’s must press “E” when it appears -Walls are slightly thinner -Slightly lowered ceilings -Slightly changed color of carpet -Exits now begin to appear much further away from the start -Area above vents are now much darker -Adjusted controls text on settings menu -Decreased the amount of madness gained on exit game failure -Improved watch texture -Lightened vent color -Improved anti-aliasing [h1][b]Bug Fixes (5): [/b][/h1] -Fixed issue where small white lines would sometimes appear where two walls intersected -Fixed issue where “CANNOT EXIT THROUGH ENTRANCE” text would not disappear after death -Fixed issue where player would do a very small jump if space was pressed in some instances -Fixed issue where player would still gain madness when not looking at the Being but was still within direct eyesight of it -Fixed issue where some popped lights would continue to flicker [h1][b]Optimizations (2):[/b][/h1] -Optimized materials in order to make use of more dynamic batching -Optimized ceiling decals to be excluded from dynamic realtime global illumination