1.02.002 - Being More Common, Exits More Rare, Bug Fixes and More! 😎

The Backrooms Game FREE Edition

Nothing but the stink of old, moist carpets, the madness of mono-yellow, and the blinding light of fluorescent bulbs at maximum hum-buzz. Over 600 million sq. miles of randomly segmented rooms. God save you if you hear something wandering nearby, because it sure as hell has heard you.

Hey there all! The Being is a bit more common in this update, and will behave much more as intended (not spawning [b]right[/b] in front of you anymore, less distorted at further distances etc.). Exits are now a bit more rare, and will likely appear further from the start than in the previous version! More updates and details regarding The Backrooms Game FULL Edition coming soon! 😎👉👉 Happy noclipping, David III [h1]The Backrooms Game 1.02.002 Update Log - 8/2/19[/h1] [h1]Changes (14):[/h1] -Being now spawns in more predictable radius around player -Easter egg now spawns in more predictable radius around player -Being initial spawn chance increased slightly -Player will now need to be further from Being for It to disappear -Increased volume of light pops -Increased the minimum range for lights to pop overhead -Room shake madness effect minimum duration extended -Changed sound of room shake madness effect -Increased fisheye madness effect initial value -Increased fisheye madness effect gain value -Decreased distortion shader of the Being -Decreased the max spawn distance for the Being -Decreased spawn rate of Exits -Exits now appear even further from the start [h1]Bug Fixes (3): [/h1] -Being no longer spawns on top of player or directly next to/in front of player (Being will still spawn in front of player, just not at such a drastically close distance) -Fixed issue where outlets would often pop into existence when a player is near them -Fixed issue where screen would continue to shake after death during the room shake madness effect